Several commands allow you to provide an additional emote to the
output of the command.
<command> (pre-emote) <arguments> [post-emote]
> sit -nodding with dwarf (his eyes glancing towards ~elf)
Nodding, you sit at a long table, his eyes glancing towards the elf.
Both the pre-emote and post-emote are optional.
Multiple options exist for specifying a command emote. A one-word
emote, like "nodding", can be specified with a preceding dash, like
-nodding. More complex emotes can be enclosed in parantheses (),
square brackets , or asterisks **.
You can specify command emotes anywhere in the arguments to a command.
If you include parenthesis () and square brackets in the same command,
the parenthesis will always be considered pre-emote and square brackets
the post-emote, regardless of where they appear in the arguments.
> say -gruffly Got any spice?
Gruffly, you ask, in sirihish, 'Got any spice?"
> say [in a low voice] You got any spice?
In a low voice, you ask, in sirihish: 'You got any spice?'
> north *limping heavily*
> look elf (with contempt)
With contempt, you look at the elf.
> look elf [with contempt]
You look at the elf, with contempt.
> look elf with contempt
You look at the elf.
The following commands allow both pre and post emotes:
The following commands allow only pre emotes:
The following commands allow only post emotes:
The movement commands do not allow you to include references to other
objects and players with the ~ syntax.
Use the keyword command to make sure you have the right target.
See Also: Emoting, emote_examples, keyword