Emote Examples (Communication)

The following examples assume that you are playing the lean man, and that the other characters mentioned are in the same location as your PC. Note that you can refer to hard-coded objects (such as buildings, statues, and so on) in the same location as your character.

Example 1:

> emote clutches his head in pain.

What is seen by everyone:

The lean man clutches his head in pain.

Example 2:

> emote leads ~kank carefully around ~statue.

What is seen by everyone:

The lean man leads a yellow kank carefully around the tall stone statue.

Example 3:

> emote reaches out and shakes %blonde hand.

What is seen by the blonde man:

The lean man reaches out and shakes your hand.

What is seen by everyone else:

The lean man reaches out and shakes the blonde man's hand.

Example 4:

> emote laughs evilly at ~red while pulling ^red hair.

What is seen by the red-haired woman:

The lean man laughs evilly at you while pulling your hair.

What is seen by everyone else:

The lean man laughs evilly at the red-haired woman while pulling her hair.

Example 5:

> emote looks down at ~red, and smiles at !red.

What is seen by the red-haired woman:

The lean man looks down at you, and smiles at you.

What is seen by everyone else:

The lean man looks down at the red-haired woman, and smiles at her.

Note:

You can also use @ or "me" to place your short description arbitrarily
within the emote. If you leave out the @, your character's sdesc will
appear at the beginning of the emote, as normal.

Example 6:

> emote His face breaking into a wide grin, @ turns to face ~blonde.

What is seen by everyone:

His face breaking into a wide grin, the lean man turns to face the blonde man.

Example 7:

> emote smiles, turning the mirror to face me.

What everyone sees:

The lean man smiles, turning the mirror to face the lean man. (This is currently a 'feature' of the code. Of course, a better emote

in this case would be "emote smiles, turning the mirror to face

himself.")

Emoting is something that takes practice to master, but there are a few things that new players should be made aware of. Here are some examples of bad emotes (i.e., what not to do):

Bad Example 1:

> emote shakes his head as he remembers the foolish way he took his pants off as a youth.

What is seen by everyone else:

The withered, balding man shakes his head as he remembers the foolish way he took his pants off as a youth.

(While emoted correctly, onlookers have no way of knowing what is going through another character's mind.)

Bad Example 2:

> emote wonders if you would sell him some water.

What is seen by everyone else:

The tattoed elf wonders if you would sell him some water.

(Again, emoted correctly, but this is information that should be conveyed through say or tell, or mimed out.)

Bad Example 3:

> emote looks down at ~blonde's hands.

What is seen by everyone else:

The lean man looks down at the blonde man's hands.

(OK so far, but ...)

What is seen by the blonde man:

The lean man looks down at you's hands.

(The % option should have been used here.)

Bad Example 4:

> emote looks up at ^red head.

What is seen by the red-haired woman:

The lean man looks up at your head.

(OK so far, but ...)

What is seen by everyone else:

The lean man looks up at her head.

(The % option should have been used here, as everyone else in the room has no reference to the red-haired woman's sdesc otherwise.)

Note:

It is very bad role-playing etiquette to virtually force another PC, or
an NPC, to do something by including them in an emote inappropriately.

Bad Example 5:

> emote laughs, watching ~blonde die horribly.

What is seen by the blonde man:

The lean man laughs, watching you die horribly.

What is seen by everyone else:

The lean man laughs, watching the blonde man die horribly.

Problem:

The blonde man is alive, and you may not have the authority to adjudge

that he has died.

Bad Example 6:

> emote cheers as ~building falls down.

What is seen by everyone:

The lean man cheers as the solid, red-brick building falls down.

Problem:

Unless your character has the IC authority to say so, the building is still standing.

Bad Example 7:

> emote laughs as ~red falls out of ^red seat, looking really ridiculous.

What is seen by the red-haired woman:

The lean man laughs as you falls out of your seat, looking really ridiculous.

What is seen by everyone else:

The lean man laughs as the red-haired woman falls out of her seat, looking really ridiculous.

Problem 1:

As you will have noticed, the grammar is incorrect for what the red- haired woman sees. Alas, this cannot be helped; in general, try to make the emote grammatically correct for what most people will see.

Problem 2:

The red-haired woman may be perfectly stable in her seat, and you may not have the authority to adjudge that she has fallen out of it.

Notes:

Do not emote things that would not be visible, such as "emote looks
sad because his mother died yesterday." It would be acceptable, however
to do "emote looks sad." Some inclusion of intent may be appropriate,
such as "emote smiles deviously." or "emote looks at the fruit
greedily." but you should be careful about how far you take this.

Be careful and sensible about what you have NPCs doing in your emotes.
If you are playing an elven vagabond, an NPC templar would hardly bow
and scrape to your character, for example.

See also:

command_emotes, emote, pemote