Combat is a semi-automated system in Armageddon. The player can use certain commands
to interact before, during, and after the process. Remember that emote and think can be used to give more depth to roleplaying your fights.
Weapons: There are many different types of weapon categories on Armageddon, and your character’s ability to use them is skill-dependent.
- Bludgeoning
- Stabbing
- Piercing
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Weapon Syntax: Use of weapons depends on the weapon. Most weapons
require you to either wield or hold them, as in the case of a sword or dagger. Some, such as a bow and arrow, require you to hold the weapon, and pull from your ammunition container - or simply wield the ammunition. Note: You can pull only from ammunition containers such as quivers. Other related commands/syntax include:
Combat Syntax: Typing Kill or hit an opponent initiates the fight, which does not stop until a combatant is dead or uses the flee command to successfully get out of the fight. Other commands that initiate combat are:
Adjunct Syntax: Adjuncts to combat are related to battle but can only occur once a battle has already started. They include:
Note that hit and kill are the same in most cases; however, hit can also be used in taverns that have brawl code. Brawling allows characters to engage in a non-lethal fist-fight without getting arrested. Brawlers must NOT be wielding or holding any manner of weapon.
Repercussions of combat: Various statistics are affected during and after a fight. You can keep track of your health points, stamina, stun, method of movement, and other things by using the prompt code; these things are displayed through the score and stat commands.