Superstitions These are some of the common variants of superstitions that will often be heard in both Tuluk and Allanak. Use your discretion on whether your character would have heard of these if you're from a different locale. Players are welcome to create their own variations using this as inspiration, or create new ones. A variation of a children's rhyme that dares each others to torment elves: Pitch a rock at an elf, Some superstitions pertaining to number of feathers:
A common variation of the superstition that tends to be heard often, especially nervously at end of a King's Age: When the two Moons and Suk-Krath walk in the same sky Superstitions for the battle-minded:
A reminder to the flea-ridden:
Variations of common sayings that say if it's storming in daytime, people will more likely go to local taverns to while away time, instead of working in sandstorms.
Superstitions regarding Water:
Superstitions regarding Templars/Nobles:
Superstitions spawned in Tuluk: Ware of a lost forest child, If your child is lost in the forest, Superstitions regarding Ginka Vines:
Superstitions regarding the Silt Sea: Keep ways from the edge of the Sea, These are some of the common variants of superstitions that exhibits how non-magickers feel about magickers, and perhaps even how magickers feel about magickers. They will likely be heard Allanak and elsewhere. Use your discretion on whether your character would have heard of these if you're from a different locale. Players are welcome to create their own variations using this as inspiration, or create new ones. If a shadowy one looks at you with a drink in their hands, your neighbor's mother's cousin will disappear this very evening. When shadows creep on you suddenly, it surely must be a magicker. Kiss the back of your hands and pray to the Highlord to ward it off. Kiss the ground for the Highlord before bed, and He will protect you from magickers robbing your breath. If you see a Krathi in the throes of their magicks, you will suffer burning sensations for weeks. If flames flare when a Krathi laughs, you will get boils on your bottom for three days. If a Whiran smiles at you, you must go gamble this very day, or else you'll have ill fortune for a month. If you see an even number of feathers and feel Whira in the same day, you will suffer itchy feet for two weeks. If you hear a Whira sneeze, you will suffer the wanderlust for a month. Five feathers woven into a cross will ward off minor Whiran ailments. When the winds rages and stones flies, a whiran and a rukkian are battling somewhere; you must seek shelter or suffer in their stead. Be warned, if you cross an angry Rukkian, your home might be swallowed up into the ground. If the walls of your home shake and tremble, you must feed the earthen ground quickly, lest it collapse on you. If a Vivaduan wishes you a good day, you will bear children quickly and easily. (both a blessing and a curse) When a Vivaduan sings, everyone who can hear it will become thirsty within the hour. Compiled by / Ashyom © 2004 Armageddon MUD. All rights reserved. |