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Magick Components

(Magick)

Magick Components

There are many powerful magicks which exist on Zalanthas which are impossible to create using elementalism or lifeforce alone. To use these powerful spells, one must employ what are called components. These are typically odd items that have somehow come to hold magickal properties-- ordinary items of the same type will not suffice. There are two kinds of possible component: psionic and physical.

Psionic components require that the caster of a spell maintain a psionic link (see "help psi contact") with the victim, recipient, or target of the spell.

Physical components come in many forms and vaguely correspond to a spell's sphere of influence (see "help magick sphere"). Known forms of components are listed below.

In order to properly use a spell component, one must have it in his/her inventory. The component must be of the proper type for the spell and must contain at least as much power as the spell to be cast. Using a component powered at "wek" for a spell cast at "mon" will be exactly the same as not having the component at all.

Here is a listing of known possible component manifestations:

Divan
Salts and vile-smelling liquids.
Dreth
Similar to wilith.
Iluth
Perfectly formed geometric objects.
Locror
A pouch of dust or a partially finished creation.
Morz
Cocoons or rotted animal and vegetable matter.
Mutur
Something burned, a skull, or a lock of hair.
Nathro
Impure water.
Pret
A feather, a globe, or a woman's scarf.
Psiak
An unhilted, single-edged blade.
Threl
Complicated puzzles or knots.
Viqrol
Snakeskins, very sharp knives, or snake's venom.
Wilith
A prism or a double-edged blade.

See also:

magick basics, magick cast