Save
This command will take a 'freeze-frame' picture of your character and store it to disk. All current effects (such as ambient spells and skills), current positioning of equipment worn, the status of one's mount (if any), and the room your character is currently in, are all stored into the file created by a save.
In order to save a mount (aside from renting it at the stables), you must have your character mount it, and then save as normal. Next time you enter the world (i.e., log in), your character will be mounted on the animal. Alternatively, if your character is not mounted, but his/her animal is hitched to the character and in the same room when you save, then when you next log in, your mount will be hitched to your character. (Note that a "quit" counts as a "save" automatically, so if you quit, that moment counts as your last save.)
Autosaves (saving without typing the command "save") occur every ten to twenty minutes, starting with the time you log in. These autosaves do not occur for people who have lost their link or have been idle for over ten minutes.
Syntax:
save
Notes:
Very good times to save are:
- just after you have received some money or items, whether by being presented with them as payment, or having just successfully stolen them, or having bought that long sought-after item.
- just before you leave a city, village, or outpost (i.e., at the beginning of a journey).
- just after you arrive in a city, village, or outpost (i.e., at the end of a journey).
- any time your character is in a safe place, and is in healthy condition, essentially.
During journeys in a group, it is a good idea for the leader of the party to OOCly 'call the saves' periodically, so that if the game crashes, at least you will all log back into the game in the same location. This is especially useful if you are travelling through dangerous territory (i.e., just about anywhere in the Known World).