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Subg Combat Magick

Subguild Combat Magick

While not a true magick wielder in the way of a Sorceror those who have an affinity for the magick of Combat possess the ability to manipulate energy in a way that can only be termed wizardry.

Those skilled with the magick of Combat have the ability to strengthen their own defenses as well as cast offensive magicks that will help them incapacitate an opponent.

All who demonstrate knowledge or use of wizardry are typically killed at the earliest opportunity. Being powerful in the way of psionics, High Templars and the Kings themselves can easily sense a sorcerer's presence if said sorcerers do not properly shield their minds at all times.

Sorcerers do not 'automatically' gain energy to cast their spells as elementalists can. They must instead gather it from sources of life.

Notes:

The Combat Magick subguild has a cost of 5 CGP.

See also:

CGP, Guilds, Subguilds, Extended Subguilds, Karma, Sorcerer