Subguild Movement Magick
While not a true magick wielder in the way of a Sorceror those who have an affinity for the magick of Movement possess the ability to manipulate energy in a way that can only be termed wizardry.
Those skilled with the magick of Movement have the ability to travel easily about the Known world. They are capable of drawing others towards them with their spells and will eventually master the art of rapid travel.
All who demonstrate knowledge or use of wizardry are typically killed at the earliest opportunity. Being powerful in the way of psionics, High Templars and the Kings themselves can easily sense a sorcerer's presence if said sorcerers do not properly shield their minds at all times.
Sorcerers do not 'automatically' gain energy to cast their spells as elementalists can. They must instead gather it from sources of life.
Notes:
The Movement Magick Subguild costs 4 CGP.