Geography
Allanak is a large city-state located to the south of a vast,
nameless desert, and north of large, dusty flatlands. The city
itself is situated within a narrow band of rocky wastelands in
between. East of the city are huge salt flats, beyond which
nobody has had the vigor to travel. Beyond the dusty plains
in the south is the Sea of Eternal Dust, whose various surrounding
villages provide the backbone of Allanak's economy. North of the
desert is a huge mountainous cliffside known as the Shield Wall,
beyond which few people, aside from desert merchants, have passed.
The city itself is divided into six main "quarters" --
The Middle Quarter, the Commoners' Quarter, the Merchants' Quarter,
the Nobles' Quarter, the Templars' Quarter, and the Labyrinth.
The Middle Quarter contains the bulk of the city -- the elemental
temples, the main gate, the Arena, the library, and His Gloriousness
Highlord Tektolnes' Holy Temple. The Merchants' Quarter, which will
be described in more depth later, contains a large bazaar and various merchant
estates
within. The Labyrinth is a crumbling network of alleys in the northern
end of the city, originally a new merchant district, but has since
been abandoned and turned into a haven for the city's thieves
and smugglers. The Templars' and Nobles' Quarters, located on
the south and east sides of the city, respectively, each contain
residences of the city's rulers. Lastly, the Commoners' Quarter
contains houses belonging to the city's common people.
Economy
Allanak's economy, though still strong, is currently under
much stress. Some years ago, the city's "divine" ruler, His Gloriousness
Highlord
Tekolnes, issued a city-wide ban on most types of
mind-influencing spices in what some have (quietly) called an
insane attempt to "purify the minds of
His subjects", as His Senior Templar (and bastard child) Cohran Tektolnes
put it. Allanak is still one of the richest civilizations on Zalanthas,
however, with two major Merchant House bazaars, and a main bazaar for
other trading. The Houses are Kadius, a House based in Allanak which
trades (for the most part) in furs, skins, jewels, and other rarities and
Salarr, a "nomadic" House, having emporiums in many small villages as
well as cities, which deals in weapons, armor, and other tools of war.
Allanak receives its imports from a variety of sources. Spices, while
illegal, are often smuggled into the city from southern villages and
distributed on the black market. House Salarr usually brings its wares
from the northern agafari forests, an expensive journey, but still a very
profitable one. House Kadius, a rather disorganized Merchant House,
gathers its wares from all over the world, but is still fairly centralized
in Allanak. House Kurac has recently been allowed back into the city,
but only to sell desert gear, as the ban on spice is still in effect.
Society
The life of an Allanaki citizen is one of strife--expensive and
degenerate living conditions, a nearly omnipotent ruler and His Templars
watching your every move, and no place to hide except the burning
wastelands outside the city gates. Highlord Tektolnes inspires a silent
paranoia in all of his subjects, and thus has remained unchallenged during
his multi-millenial reign. Most Allanakis are slaves belonging to the
nobles and Templars, and the commoners are usually of the merchant class
or soldiers in Tektolnes' army. The rest of the population earn their
living in less honest ways.
Templars are His Gloriousness's elite soldiers and spellcasters.
Their power comes from Tektolnes Himself rather than from the elements,
more deadly but with few applications aside from destroying people who
pose a threat to Him. Templars basically have the power to do anything
they want, and don't hesitate to use it when threatened, intimidated, or
annoyed.
The nobles are the Highlord's puppets, their "careers" spent gathering
popular support and serving in a senate whose decisions are dictated by His
Gloriousness. Nobles are trained in battle as children, but later in life
become accustomed to a very lax lifestyle. They are usually very ignorant
about the way Allanak is run (sometimes they are even chosen because of
that specific trait.)
Government
While the Allanak Senate, a gathering of nobles, meets yearly to
decide matters of policy and law, the real power in Allanak is the
Highlord. Every whim of His Gloriousness Highlord Tektolnes becomes Allanaki
law immediately, through the actions of His Templars. He never goes out
alone into the city's dirty streets, because of His distrust of the
commoners and desire for seclusion. Instead, the Templars orchestrate His
plans to the letter. He trusts them no more than the people of His city,
but He realizes that they fear His powers too much to act against Him.
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