A lonely, solitary character has been developed due to the time spent out in the desert away from his tribe. Deeply marked by the fact both of his parents died at an early age, he has never been able to recover from that experience, and preferred to stay away from the tribe because painful memories it recalled. Now reaching adulthood, the thought of having his own familiy has crossed his mind, but a remarkable fear of for attachment, a fear to lose the loved again seems a unbeatable obstacle for this. Now he wanders around the Known World, spice his only companion, seeking and at the same time fearing someone to belong to.

Contributed by account Asnoboy.

This human spent a "regular" childhood, lived with his parents, helped his father who was a merchant, but not a very successful one, providing his family poorly, at least at the eyes of this character. At the age of 15 or so, he left his family in search for adventure and fame. He wandered for some time, with no real danger because he didnt dare to go far from civilization. On an specific day, he saw how someone, maybe a merchant elf, was slain brutally by an unknown creature to him. This event shocked him, disturbing his mind and driving him kind of crazy. Ever since, he has made an even poorer living, poorer than the one he used to live in his childhood, by stealing and doing that kind of stuff. The scratches in his neck are self-inflicted, as well as the dots in his arms, trying to somewhat call attention to him.

Contributed by account Asnoboy.

(female elvish gladiator) Ka'Fal is apart of a small desert tribe of elves. Picked up and captured by a patrol and accused of being a raider, she has been thrown into the pens where she waits for her impending death that may occur in the next match. She still always looks for a way to escape and trusts no one, seeing no sense in trusting someone that will eventually be pitted against her in a display to amuse a crowd in the stands. Following the trait of a warrior and knowing her elven limitations, she plans to use her quick reflexes and wit to kill her opponents since brute force will do nothing but ensure a quick death. She looks to simply survive long enough to look for a chance to escape.

Contributed by Lotus

(male half-giant)Growing up near the outskirts of Red Storm, Tzat doesn't remember much of his childhood at all. For as long as he knows, he's been wandering the sands living off the land and taking on small jobs for a few of the Sand Lord's minions. Often working at the gates of storm, he tends to mimic the soldiers and village guards but has no formal ties to the militia at all.

Tzat did manage to save a few soldiers one evening as a silt horror surprised a patrol around the gates. In gratitude, he made some friends from the experience that taught him some of their warrior/guard traits.

Tzat is infamous for having a poor short-term memory. Being terrible with names, directions, and his landmarks, it's not uncommon for him to be lost for a few hours in the sand right by the gates.

Loyalty is another problem with Tzat. He seems to be easily influenced and it has lead to quite a few problems for him and him being employed for long terms.

Contributed by Lotus

(male human) Born Radoon Ladbern in a two room farming house outside of Tuluk, he was destined for a simple life of hard labor, laughs and larger aspirations. The most part of his childhood was spent assisting his father in the menial tasks of day-to-day farm life. That all changed on a seemingly normal day.

Radoon, now near thirty, was sent into town to run a few errands for his father. When Radoon returned from Tuluk that afternoon he found the farmhouse nearly destroyed and blood everywhere. In the horrific scene he found enough evidence to know that halflings had raided the home and more than likely made a meal of his parents.

After spending a few day trying to decide what he should do with the situation it came to him in a flash. After he gathered up his few remaining belongings, he set fire to the house and walked away, never once looking back. That life was now and forever behind him.

He spent the next year or so hunting with a few friends he made in the Blue Vestric in Tuluk. He liked them well enough, after all they had yet to attempt to steal from him and they shared the food that they got while hunting. Keeping his stomach fed was hard work, but not overly difficult.

One day while lounging in the Vestric Radoon heard a most interesting rumor. He heard that a man by the name of Medichi Kadius was looking for able bodied guards. He had never heard of this Medichi, but Kadius -- everyone knows Kadius. The sellers of all those fineries, jewelry, clothing, you name it! Since he was never all that great of a hunter he decided to make a go for it, see what Kadius is all about.

After a period of trial, Radoon fit into the ranks of Kadius and grew fond of Medichi, who reminded Radoon of his father. Radoon learned a great deal from Medichi about safety, merchanting and who to trust. This information saved Radoon's life time and time again over the years.

Contributed by account Whitemor

(female human pick-pocket) (slave) Irina's parents are told to be dead, but she has no memory of them. She has been told that after they died, she was auctioned off at the slave marked in Allanak. All her memories come from the merchant family she was brought up with as a slave. Her tasks have been the common ones in a household, such as taking care of the children, cooking, cleaning, etcetera. Since her mistress was a very cheap woman, Irina also got some practice in getting things in other ways than having them given to her. She had a decent life, in her own eyes, but when she became older, the master started to giving her those looks. She knew what they meant, and tried to stay away from him. He caught her once in the kitchen, and started to put his hands on her, when his wife came in. It was rather unfortunate for both Irina and her master, as the mistress grabbed a kitchen knife and tried to cut the girl's throat in rage.She hid for some time, and then her master sold her off at the market again. She was just bought by lord Rimoah Borsail and given to a young man called Mahzad as a present for his 18th birthday.


Contributed by Frog Fairy

(female human Whiran) Deirdre and her sister Anya Shodar come from a small village north of Freil's -- a little bit into the forest, so they have lived a rather isolated life. They are now out to get themselves a job and see some of the world (which to their knowledge, consists of Gol Krathu). They come from a normal family with several children, mother preparing skins, father lumberjack, nothing strange. Only odditiy in the family is something only Deirdre and her sister and confident Anya know something of -- that Deirdre has talents to take help from the winds. This is an area Deirdre hasn't explored much at all, since she, like everyone else up north, has feared magickers since she was a child. She discovered it when saving herself from a stray arrow of a hunter by a faint wave of her hand, and has since pondered and experimented a wee bit without too many results. She is curious, as she is a generally curious person, of her gifts, but knows to keep them secret to survive. Her feelings towards the magicks are also often colored by fear she has not yet overcome, fear of what it is she really is -- this thing she has learnt to hate.


Contributed by Frog Fairy

(female human ranger) (Blackmoon) Shayla's parents were slaves, armorcrafters for a merchant. Her mother was sold into slavery as a child, in return for a debt, and taught Shayla never to forget her free blood. Her mother was young when she had her children, Shayla and a three years older son. They helped with the armormaking. When Shayla was ten, her father died in a plague that killed many slaves and the owner. The widow sold the remaining few slaves to a caravaner. Shayla's mother didn't last a year and her brother was soon sold off as a pleasure slave. Shayla survived with the all-male co-slaves. She was punished often for her quiet defiance, decisive that no one will break her. She is observant and outspoken, part submissive, part aggressive. She decided early not to give birth to a slave. She has a lot of rage in her, and a desire to get back. When Blackmoon raids her caravan, she helps them and then joins them to the lair. She is moody, as a desire for optimism conflicts with her aggressions. Her mother's wisdom was that things don't get better than you make them, enjoy what can be enjoyed. Fucking with rich merchants being a highlight.


Contributed by Frog Fairy

(Human pickpocket) Duarte was born to a very poor family who made their living as scavengers. They lived in the poorest sector of Allanak, better known as the Labrynth. His father was caught stealing fruit off of a cart in the Marketplace and was taken to jail. It was his fifth offense, and the templar that jailed him refuses to allow him his freedom. So Duarte was forced to become the provider for his mother, and himself. He lives his life carefully, trying to keep a low profile, yet his dream is to become something, part of a group. So he has sought out the criminal element in the 'Rinth to find employment...

Contributed by Jack

(Desert elf)Born into the Red Fang tribe, Isicher was brought up to be a hunter. His purpose to provide a source of food, and needed other supplies for those of his tribe. Because of his hunting, Isicher has learned to use other parts of the beasts he kills for useful items such as clothing, and armor. Picking up a few skills here and there over his time, Isicher has become a solid and very usefull member of his tribe. He often hunts alone, but prefers to hunt with other hunters in his tribe. Frequenting Allanak for trading necessary things, he's slowly adapted to large crowds of people, although still prefers the open sands. Isicher also allies with gith at times, as do many of his tribe, in raiding and other means of acquiring goods. However looks for ways to increase this alliance.

Contributed by Jack

(Southern Human)Lassard was born to Bentai and Ferrad O'Utaran, known allanaki errand runners. At the age of ten, Lassard began helping his parents run their errands for nobles and templars alike. He quickly learned the city and the surrounding encampments and villages. Through his teenage years Lassard's enjoyment for the work he was doing gradually lowered. He began spending more time away from work, sneaking around the city and watching what people were doing. He began to understand there was so much more to do than be an errand boy all his life. One day there was an outburst near the gates, and a soldier was injured. Lassard watched as a healer was brought from the temples and quickly healed the fallen soldier's wounds. Lassard spent a lot of time in the temples after that, watching the clerics. A week after his 18th birthday, Lassard learned that he had the ability of magick, and sought out to learn more.

Contributed by Jack

(Half-elf thief) Meira was born in a farming village south of Allanak, the daughter of human parents who barely tolerated her. The father, knowing the child was not his, took every chance he had to abuse and berate her. Throughout her life, Meira was taught to keep her elven heritage a secret, and for a time she seemed like a normal child, and was accepted by the community. She learned to bandage wounds during this time in the village. She saved her father's life once when an obsidian tool broke, and gained his acceptance for the first time. It was a moment she cherished, but also would strongly regret as later the beatings occasionally still came. When her elven side was discovered, she left her family and village, going to Red Storm. Rebuilding was just starting there, and jobs were plentiful. At night, she would slink about the construction sites, playing with the locks or memorizing layouts of half-built buildings. She plans to steal to support herself eventually, hoping to take as much as possible from the humans who have mistreated her. Yet, strangely, she also desires to fit in with humans more than anything else.

Contributed by Dowdc

(Human northerner) Naomi was born in the northlands, daughter of a woodsman who made a living hunting and foraging in the Grey Forest. Although poor, she remembers being happy as a child; her parents were kind and loving, and they always seemed to have enough to just barely get by. She learned much from her father, including how to make a living from the forest without causing it undue harm. Naomi plans to follow in her father?s footsteps when she becomes older. However, she also has a strong desire to see the rest of the world, especially the large cities, although she knows that she will eventually make her home in the same rural areas of the northlands where she grew up. Because of her limited experience with the world, she has a naïve tendency to trust most everyone, even people she has just met.

Contributed by Dowdc

(Blackmoon) Naj was born into the servitude of Allanak. He was pulled from his mother's breast almost before he was weaned and sent to the obsidian mines. Being a hard worker, Naj was eventually promoted to the leadership of a slave-gang working deep in the belly of the mines. It was there, in the darkness of the mines, that an argument broke out about the rationing of their water. Before it was ended, three slaves lay dead and Naj had a cracked skull.

The blue-robes, thinking that Naj's days of mining where over sent him to Allanak proper to tend the arena-beasts. It was here that an incautious word about his master sent Naj into the pit to fight the creatures he once tended. Naj, however, didn't count death as his fate and was successful enough to earn a position as a gladiator for his master.

He spend several years fighting animals, his masters not wanting to risk him in facing a skilled warrior, and with each passing month, the thought of freedom - so long forgotten in the mines - grew stronger in him. Finally, one night, his chance came. A careless stable-hand, a stolen kank, and a wild ride into the wilderness without food or water led Naj to the freedom he always dreamed of but never dared to admit.

Traveling north, Naj was confronted by a band of Blackmoon raiders. Upon hearing his stories and recognizing the well-known names of several slave-masters they invited Naj to join them as they finished looting the still-smoking ruins of a Kadian supply wagon.

Naj spent his year and a day with Blackmoon and grew fiercely loyal and proud of his new found tribe. He now is eager to raid when word is given and absolutely loyal to those who had helped him escape the yoke of slavery.

Contributed by Sparky


(Human)Aom is a quiet man though filled with great passion for life and beauty. He takes time with his decisions, keeps his words few, and practices attentive listening. This has helped him through the years as he developed his mercantile contacts. He is a courageous man, but neither so bold nor passion-filled as to forget the art of diplomacy. He is a practitioner of the belief that a kind word turns away great anger and is always willing to appear to side with his client in order to win their trust for the benefit of the House. Aom loves the art of diplomacy and enjoys conversing for long hours over the most difficult topics as exercise.

Despite all this, when given over to anger, whether by negligence by his staff or his inability to crack an opponent's argument Aom has a frightening temper. While usually keeping his outbursts to himself, he has been known to instantly fire guards who have shown the slightest bit of laziness or disregard for his orders. If a failing is his own fault, he has been known to direct his anger on anyone nearby, within reason, of course. After such a rant he will often sulk for a few days as he mulls over the course of events. He is not above searching out those whom he has mistreated and offering apologies.

As a lover of life, Aom enjoys spice, wine, women, and gladiator combats, even small fights arranged with amateur fighters. He is also quite a gambler and can be tempted into almost any bet - if the chances seem reasonable by his standards. Pleasures of a more cerebral nature also speak to Aom. He loves the game Izdari and will ponder over the board for hours and seek players of all types and skill levels. When alone, Aom prefers to write poetry, though he doesn't often share his work.

Background:
Aom's father was employed by Salarr in the Special Ops wing and rose to the level of emissary. It was during regular duty while working with the Benjari that Petr fell in love and took Aom's mother as a bride. Petr was assigned to work with the Benjari full-time and settled with the tribe - only occasionally traveling to Allanak.

Thus it is that Aom spent his childhood with the Benjari and lived as a nomad. As he approached manhood, however, his father sent him to Allanak where he was trained as a caravan guard for a number of years. It was shortly realized, however, that Aom's skill lay in working with people and he was quickly moved to the mercantile wing and appretenced as a clerk and scribe, finally moving into a position as agent.

Aom loves his work with Salarr and finds life in the city far more comfortable than the desert life he lead as a child. He does occasionally miss the quietness and simplicity of the "wasteland" as city folk call it, and will visit his mother and father a few times a year.

Contributed by Sparky


(Assassin)Born into a somewhat wealthy Allanaki family, Kuanbyr has had the advantages of tutors and military training and all the other benefits that come with obsidian. He was especially successful in his studies of medicine, anatomy, history and combat tactics and could have easily moved into either of those fields. Against his father's wishes, but without upsetting him too much, Kuanbyr decided to not to pursue a life neither as an officer within Tektolnes' army nor as a scholar. Instead, Kuanbyr has decided to seek employment with one of Allanak's noble houses as both a physician and as an assassin. Kuanbyr doesn't find this split role troubling - his ethics allow him to view his job as life giver and death bringer, all in accordance with the great cycle and Tektolnes' Will, of course.

Contributed by Sparky


(Northern warrior)Tamil is, in many ways, the typical son of Tuluk. He spent his quiet life with his father learning to hunt - and respect - the animals in the Grey Forest. The two men, living without Tamil's mother, spent most of their time out of doors trading in their hides and Other resources of the forest to meet their meager needs.

Tamil grew into a strong, quiet man with no love of politics, no patients for city-folk, and A love of the open land. He only ventures into civilized parts when he needs to unload a Few hides in return for arrows, new bow strings, or to replace his leather gear.

His father died after taking a nasty bite from a cilops, leaving Tamil to hunt on his own. Though Tamil misses his father dearly, he is too uncomfortable in the city to spend much Time seeking new friends. He does have an attraction for the beautiful women who flutter like precious flowers about the markets, but is far to shy to approach one.

Tamil is, despite his disconnection from Tuluk, is a compassionate man and since the destruction of the city has spent much of his time bringing furs, hides, and food to the refugees. He secretly hopes his prowess at hunting will bring him to the attention of his future wife.

Tamil knows nothing of his sorcerous powers, though he does feel a special contectedness to the land. His father often remarked that Tamil had an uncanny "silent-step" and a rapport with his mounts.

How will Tamil deal with his powers once he discovers them? What will he see as his responsibilities to Tuluk? How will he grow as he approaches middle-age? These are The questions that confront this young man.

Contributed by Sparky


(Half-giant) I lived many years with some guys. We killed lots of gith and made merchants give us sids. We used to live outside and have good fun. Then one time some other guys came and killed my friends. They didn't kill me, though. They put me in a cage and took me to the city. Now I still get to fight, but I can't go outside anymore.

I like it ok, but I don't get good food and it was funner with my friends running around outside. I don't know why they want me to fight inside when I was doing pretty good outside. I'm afraid to ask, though, because my trainer gets mad when I talk too much.

They treat me pretty good when I do good in the arena and sometimes I get good food and sometimes beer. Maybe one day I'll get that cute human girl.

I try to make a "good show" like they ask me too. I don't kill the other guys too quick, that would be bad. I learned this new trick, sometimes, if I knock one of the other guys out, I'll pick him up and throw him in the air and hit him with my hammer before he hits the ground. I miss a lot, though.

Contributed by Sparky


(Human) Lius was born to a soldier in Allanak's standing army. His father was killed en route to Luirs Outpost when Lius was in his early teens. Choosing not to live with his mother, he opted rather to live with his father's old partner, now retired from soldiery. Life was difficult, as Argus was often drunk and frequently beligerent towards the young man. It meant little to him, however, as he was able to learn the swordcraft from the old soldier. Lius hired out with Redjack's Light Infantry when he was 18 and began attempting to make a name for himself amongst the Allanaki mercenary circuit. Lius demonstrated a lust for battle early on. His time in the Infantry was short,however, as he recieved a crippling wound at age 20 that nearly put him out of service for good. His left eye was never the same and the company was dissolved after the ill-fated Battle of Sal'Adin Ridge. After recuperating from his wound, he signed with the Al Kataan Fifth, a cavalry crew that operated primarily in the Salt Flats. The team was also wiped out in a fateful gith raid and Lius found himself again without sponsorship, now at age 24. He left for Luirs Outpost with the scant earnings from his last contract and a kankman's mace, but little else.

Contributed by Lannister

Born and raised in the northlands Larc has never known much of the outside world. His parents are recently deceased from natural causes. Larc is fiercely protective of the few friends he does make and is known to "throw his weight around". Living near the grey forest he has been working with wood since he was a child harvesting and shaping it.

Contributed by Godkarma

(Thief) Draol was born in the northlands and has had a poverty stricken life. His father was a soldier and his mother was a barmaid. His father left before Draol was even born. Draol has always held a hatred towards his father but was always curious what he might have been like. His mother died when he was 15 and he was left not knowing how to care for himself. Draol began to steal from others in order to survive eventually robbing houses and estates. From his many years of theft he has grown a keen eye for good jewelry. Draol has begun to craft small tokens of jewelry in order to cover for his thefts.

Contributed by Godkarma

(Desert elf) Reono was born into the Sand Jackal tribe. At an early age he was more aggressive and interested in weapons then most of the other youth, he showed promise as a warrior in the eyes of the elders. In his early adulthood he was known for being more savage then the others of his tribe often looking for fights to start with outsiders. At about the age of 35 his parents both died from disease, he decided he was going to spend some time away from the tribe in order to "find himself". Reono has little tolerance for outsiders that he feels he cannot make a profit from.

Contributed by Godkarma

(Human ranger) Naomi is the product of a Tesdanyali and Benjarii liason, and has been raised in the Tablelands. She is staunchly loyal and dedicated to her peculiar sense of honor, scorning those who violate its precepts. Quiet and soft spoken, she keeps her own counsel unless asked, and while she has a sense of humor, it generally is kept to herself. She asks for nothing better in life than comrades in arms and a sense of purpose. She is careful with her coins to a fault, although she will not cheat anyone outright. Her family is a loose conglomeration of Benjari, and she is quite content to have left them behind, having always felt something of an outcast due to her looks, which she tried to compensate for in her youth with her elaborate tattoos. Her initial intent was to join the Tzai Byn, learn to fight, and then take that valuable information to the Blackmoon in order to join them. Since joining the TB, however, she has begun to doubt that resolve -- instead of leaving once her Runner training was done, she chose to remain, and it remains to be seen what she will do next.

Contributed by Sanvean

(Desert Elf) Tarko was born into the Sand Jakhal tribe, and always had a dream of one day leading them. He was an aggressive child, and often played rougher than the others his age. Tarko functioned mostly as a guard for the tribe; however, when he was twenty years old, he began to work with a tribe elder in creating the tribe's armor. When Tarko was thirty, he challenged the tribal leader with the intent to kill him and take his spot as leader, fulfilling his dream. Tarko was defeated and his honor was crushed. Tarko lay wounded for many days, but as soon as he was able, he left the tribe. Tarko still has a loyalty to the tribe and its members, but will never go back. On several occasions, he has taken out his anger, caused by this event, on others.

Contributed by Godkarma

(Human) Gandal lived separated from his people since he was but a boy, and was able to survive off of what he could scavenge out on Guar Pandu and North Road. At one time he was able to acquire an old bow and a quiver full of flight arrows. He practiced with the bow, and from that point used whatever money he had on arrows. He later started to hunt small game outside the western gates, and living off the money gained from selling the hides. Although good with the bow, he had never learned to use any 'clumsy' weapons he had seen hanging from the belts of most humans, although at one time he did try and use a wooden spear. But one day while out by Caravan gate, Gandal was thrown from the road and robbed, where he was left almost naked with only the money he was able to hide from the mugger. He sighed, brushed himself off, and headed for the village.

(Human) Ershav was sold into slavery by his parents at the young age of five. They didn't want to sell the agile boy, who they felt could back them a good deal of money nicking pockets, but they had to in order to prevent their own executions. Ershav never knew this and felt betrayed by his parents, quickly growing to despise anyone who claimed authority over him. In the gladiator pits he was always uncooperative. but seemed to have a knack for keeping himself out of the way of the weapons of others. He would fight and do as told, if only to keep himself alive.

(Human) Cheelovek grew up with his mother and father, living in the scrub within the Scaien walls. His father taught him how to hunt and skin animals, but had never let Cheelovek try himself. So Chek (Cheelovek) never gained any experience in either. When he was seventeen a small group of Kylori came within the walls and attacked his family. Both his father and mother were killed, but Chek had gotten a safe distance away before the Kylori noticed him. When he came back, he searched his father's and mother's corpse, and came up with the little obsidian they had saved in their time.

Contributed by DudeMar

Ahern Edain was born on the streets of Allanak's commons. His mother gave birth with only the help of passersby and died after the birth, leaving Ahern alone in the streets as a new-born. Ahern was found by a greedy mercenary who saw it as a chance to earn coin. He was raised by the mercenary for several years, at the young age of 11 he was given a sword and said to his son "You'll learn to use this, and then you'll repay me with your swordarm." Ahern didn't know the truth and accepted his fathers words, his skill however was never good with the weapons he was given. Ahern earned coins on various jobs here and there and it all went to his father. One day however it all changed, Ahern heard his father talking with a strange man from the North, talking of "Selling the runt" "He is no good" "Doesnt make me enough" "Isn't even my fookin' blood!" "Mother was a slut, died giving birth." Tears flowed and Ahern fled the mudbrick house not thinking of anything but his own fear - his father pursued the strange man with the Northern accent was gone. "Ahern!" Father had a knife, he wants me dead. Wrestling in the streets now, thrown into a dark alley, blood, sweat, it's slippery. My blood? "Ahern! No!" Got his neck now, should grip tighter. "I'm not a little boy anymore, father.." He hurt me then and hurt me now. Dad? No, not my real father. Grip Harder. He looks funny.. pale..his eyes won't blink.. Should I let go of his throat now? .. It's over. Ahern stumbled out to the street, cut on the arm and stomach but he couldn't remember what happened, he killed his own father somehow, his instinct did it. Ahern stumbled back to the building and took fresh clothes and the stash of coins his father hid under the bed, what now?

Contributed by account Agony