Coming from Other Games

- MUSH to MUD: A Transistional Guide
- Coming from GemstoneIII

- Back to the Introductory Information
- Back to the Main Page

If you're coming to Armageddon from other games, some things may seem new, strange, even frightening to you. Here's some suggestions, based on your previous environs.

  • Hack and Slash: Forget everything you know. Well, not really. If you're used to a DIKU, many of the basic commands are still the same. However, the emphasis here is on roleplay, not levelling. Focusing on improving your character's skills is not a good thing; skills should develop over the course of play and be accompanied by roleplay. It's strongly suggested you read the helpfile: ROLEPLAYING.
  • Graphical MUDs: We don't have pictures, other than what's on the website and the mantis head accompanying the log-in screen. We don't have color at all, in fact. We do offer the ability to write your character's story, actions and words in a much more nuanced, subtle and versatile way than you'll be able to find in those other games.
  • MUSHes: We have much in common with MUSHes, but there are some important distinctions. We have provided a document to help you adjust here.
  • Tabletop roleplaying: You'll fit right in, once you learn the commands. If you're new to all this, you might want to look here, which spells out some of the basics of MUDs.

Submitted by Sanvean
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