How do I use the help files?
Many players keep a browser open to the
help files on the web(No frames).
From within the game, the help files are accessible using the syntax:
help {subject}_[sub_subject]_[sub_subject]...
Each help file has a subject such as 'skill',
'magick', or 'spell'. If a subject has multiple subjects within it--
for example, there are many skills--then the exact subject is appended
after the subject name, separated by an underscore _ character.
Examples:
help spell detect ethereal
help skill ride
help psi contact
help magick components
Note: You normally will be unable to see the helpfile for a spell
or psi skill that your character does not have.
What guild should I choose as a beginner?
Warriors and rangers are probably the easiest characters to begin
with, because they can take care of themselves from the start, even if
the player has no working knowledge of Zalanthas or Armageddon. As
a warrior-type, one can explore the areas and get accustomed to the
world and can then create a more "difficult" character later.
Assassins to a lesser degree, are a
relatively good choice as well, because these guilds have ways of
supporting and taking care of themselves from the start. such as hunting
or hiring out as a mercenary or house guard.
Merchants can support themselves by crafting (subguilds can also provide
some initial crafting skills), and generally find a merchant house willing to
pay them for their labors.
Burglars and pickpockets are the hardest guilds for a new player to
play correctly and before playing one, we advise reading the
Thief Bible.
There is information on running the physician, linguist, and bard subguilds
in the Roleplaying
Different Subguilds on Armageddon section as well as the help file,
subclasses..
How do I earn money?
There are actually a large number of ways to get money.
The most often resorted to method is to hire on with a merchant
or noble house as a servant. For the combat oriented, one might hire
themselves out as a guard or militia member, or sign on with the mercenary group, the
T'zai Byn, which has compounds in both the north and the south.
Another strategy is to kill or steal for what you need. This does not
generally work well for
most people, however, because the soldiers of the city will quite likely
kill you in return, and even the commonest gith will probably defeat
you hands down in a fight. Furthermore, you are likely to bring the
revengeful ire of an entire clan down upon your head.
An easy, yet dangerous, strategy is to scavenge. In the wastes
outside of every city can usually be found the remains of travelers who
perished or the leftovers from an old battle. If one is quick enough,
one can snatch up these things and scurry back to safety in the city
where you can sell what you have found.
Experienced characters will doubtless have devised clever ways of
getting money. The best possible method will be for you to have one of
them teach you their angle.
How do I purchase items in shops?
The method of purchasing or selling has two steps: first you must
haggle with the merchant in order to establish a price, and then close
the deal.
The syntax for haggling is: offer {item|money} {item|money}
To close the deal: barter
When you wish to purchase an item, the
merchant will usually give you a price that is far more than the item is
worth. So, what you need to do is offer a lower price by saying
'offer {lower price} {item}'. The merchant will usually counter with a
more modest reduction, or they will stand firm on the first offer.
If you haggle too long without ending the deal, merchants will get mad
and may order you to go away (and will not trade with you again). Once
the price is agreed upon, typing 'barter' will close the deal.
The armor I bought doesn't fit. What's wrong?
Armor and clothing is created for a specific set of height and
weight ranges, and if you fall outside of those ranges then the item
will not fit you. Typically, armor is fitted for human size, though
very tall or very short humans will have problems. In order to get
your armor or clothing to fit, you must take it to the tailor's shop.
Once you find the tailor, the syntax for altering an item is:
Tailor {item}
The tailor will give you a receipt, and ask you to come back
later on. It usually takes tailors at least an hour (about five
minutes real time) to alter items, and it may take much longer if
you are very large (half-giant) or very small (halfling). When he
is done, go back to the tailor and use the following syntax:
Offer ticket
He or she will charge you a small (or, possibly, large) fee for the
service and return your armor or clothing.
You can check whether or not your item is finished by offering
your ticket at any time.
How do I operate a mount?
Mounts are a vital part of Zalanthan life, and should be mastered
as soon as possible. First, in order to get a mount, one must find a
stable where they are sold, or find a cleric of Ruk who can create them.
Most stables will not allow haggling and one must simply barter for the
price being asked. Once the mount is in your possession, you must improve
your riding skill. Only rangers and merchants begin with this skill,
but anyone can develop it with a little hard work. After you pass around
40% proficiency, you will be able to operate your mount perfectly in
non-combat situations. In combat, if one's riding skill is not very
high one can possibly lose control of one's mount and get thrown off.
To learn the ride skill, it's best to just ride for several hours
and watch it improve. However, learning takes time, and as with all
skills, once you improve a little bit you should go concentrate on
something else for a while (see also, Skills).
If you want to keep your mount, find a stable where you can rent
mounts and simply type 'rent {mount}' and it will be stored, and the
stablehand will give you a ticket in return. Use the 'offer ticket'
command to retrieve your mount at any later time.
There are many different sorts of mounts in Zalanthas, and you
must experiment with them to find out what their strengths and weaknesses
are.
How do clans work on Armageddon?
A clan is a group who share resources by virtue of familial relations,
legal contracts, culture, philosophy, etc. Examples include merchant
and noble house, militia groups, the Templarate, the T'zai Byn,
desert elf tribes, and the Anyali.
Clans have different purposes and different styles. A clan can be
one of the best ways to survive (within clans one will find one of
the few places where people trust each other), as a character will
gain several allies who will help her or him survive.
To join a clan, one must seek out the leader and ask to be admitted.
Anyone can 'rebel' against membership in a clan, and clanleaders can
dump members at any time. Many clans have their own discussion boards
as well as a staff member responsible for handling requests and plotlines
for that clan. When your character joins a clan, email the staff member
associated with the clan with your discussion board name so they can
add you to the clan forum.
How do I learn skills?
In almost every instance, skills are learned by practice. If you
have some basic knowledge of a skill then it will improve
by doing it over and over again. When a skill fails (or spell) there
is a chance it will improve.
There are two exceptions: one, language skills are learned only
by listening to better speakers. It takes a very long time to finally
get the hang of a language (and gain 1% proficiency) but after that the
learning curve goes up very fast. Two, many spells can be taught.
You must already have basic knowledge of a spell for a "master" to
teach you. Masters are other players who are very good at the spell
you wish to learn. If they agree to teach you, your ability in that
spell can jump dramatically.