If you grew up as a filthy 'rinth rat
The Labyrinth (or 'rinth) is the common slang term used for the northernmost quarter of the city of Allanak, due to the maze of alleyways that threads about the ramshackle buildings within it. Once it was merely the quarter for the lower classes of Allanak. But over the last several hundred years as the rich became progressively richer and the poor poorer, the quarter has degenerated into a decayed and disease ridden slum. A social structure and culture of sorts has formed, distinct from the rest of the city.
Geographically and demographically the 'rinth is made up of two distinct areas - the Westside and the Eastside. The Westside's population is, for the most part, made up of humans while the Eastside's is mainly elves. This has led to a futher sub-division of 'rinth culture as the two main population groups generally keep to themselves and view each other with mistrust and suspicion despite the fact that the general social structure and day-to-day life for most occupants of the 'rinth is the same.
Relations - 'Rinthers and 'Rinthers:
Players running 'rinthers should keep the following in mind. Your character has occupied a position of abject poverty and squalor for all of his or her life. Hunger and violence (racial or purely random) has been a daily occurence. Disease perpetually stalks the streets. = Your character knows that street gangs roam wild in the winding alleyways, looking for the lone and unsuspecting and that packs of children have been known to kill the unwary for nothing more than the hope of a scrap of food. In short, life in the 'rinth has been a difficult test for your character. There is no rule to creating a 'rinther character's personality but the above should be reflected when creating their history and characteristics.
As stated previously, life is a constant struggle in the 'rinth. Resources, food, and money are scarcer here than in any other city in the Known World. Naturally, this leads to "competition" for whatever is available in the alleys. As the militia of the city do not dare enter the alleys, this desperate competition can take the form of threats, intimidation, or outright violence. This is not to say, however, that all 'rinthers are psychopathic mass-murderers. Creating a 'rinther character does not give you licence to go on a killing spree through the alleys. If a lone person was to gain such a reputation it is likely that he or she would be dealt with by a number of "concerned citizens". Wild gangs do indeed roam the streets but the majority of inhabitants are just trying to get by - however they can. Murder is an everyday occurrence but far more common activities are scavenging, stealing, pick-pocketing, mugging, scamming, black market/spice dealing, etc. Although much of the Allanaki economy has gone underground and the 'rinth is where many of the city's small to medium-sized business contracts are negotiated, this knowledge might not be well known to the average inhabitant. What is evident, however, is that money does trickle into the alleys and at least some of the residents can afford an ale or two occasionally in a local alley tavern.
Relations - 'Rinthers and Non-'Rinthers:
Given the above, it is no surprise that the average 'rinther will generally treat a fellow inhabitant of the alleys with considerable suspicion and mistrust upon first meeting them. This attitude is often magnifed when an Westsider meets a Eastsider or vice versa. However, this Westside - Eastside mutual suspicion would probably not be as great as a situation where a 'rinther meets a person who is not from the alleys. All other things being equal, a 'rinther would be more likely to side with another 'rinther than somebody not from the alleys. However, this "bond" is loose at best and, as a 'rinther, not one you'd like to have to depend on.
Groups operating in the 'rinth:
The 'rinth is more than just a home to the desperate, the unwanted, or racially undesirable. Many generations of inhabitants of the 'rinth have been born, lived and died in Tektolnes' chamber-pot of human life. It is common knowledge that darker, more unsavoury organizations have embraced the chaos and turmoil of the 'rinth and made it their home. This, coupled with the fact that the general citizenry and militia of Allanak avoid this dark ghetto, has given most 'rinthers an insular "them vs. us" attitude. A person not from the 'rinth found wandering the alleys would be viewed with a deal of suspicion. After all, why would any sane person willingly come into such a filthy and dangerous place? This semi-isolation from the rest of the city also leaves the average 'rinther with, at best, a scant knowledge of what's what outside the 'rinth. The doings of noble houses, merchant houses, templars, etc. are of little meaning to most 'rinthers, whose chief concerns are getting food in their bellies and staying alive.
There are several groups of a shady nature operating in the 'rinth. Growing up, your character would have heard snatches of their various dealings and know that there are groups both Eastside and Westside. The exact details of these groups are closely guarded, however, and as a 'rinther you know well that it doesn't pay to take too much of an interest in their dealings lest they take an interest in you. Of course if your character has something to offer such groups this interest might not be of the fatal variety.
Playing a 'rinther:
Almost every type of role is available to those who wish to create a 'rinther. From a lowly pick-pocket to a spice-addicted beggar to whatever your imagination can come up with. The only caveat to this is to consider the unique setting of the 'rinth and how this impacts particularly on your character.
OOCly it is important to note that due to the rough conditions in the 'rinth many people (PC and NPC) might not wish you well. People living there are desperate and may try to take advantage of you. Don't let this discourage you - part of being a 'rinther lies in the challenge of dealing with and overcoming this harshness. Thinking, dressing and acting like a 'rinther will greatly help you in this regard.
© 2004 Armageddon Mud
Submitted by Digger.