Family:
Spend some time thinking about your character's family
life. Don't let the fact that you won't have any literal parents in
the game affect your choices -- use your imagination in both your
background and in roleplaying the existence of 'virtual' parents. Is
your character the illegitimate daughter of a noble? Did he grow up in the
labyrinth of Allanak with his human mom, never getting to meet his
elven father? Was he born to a simple hunter in the Tuluki commons or
to a champion gladiator slave in the arena? The possibilities here
are great -- take advantage of them.
Childhood
In addition to situating your character's family life,
think about her experience of childhood. Was she often beaten by
other kids in the commons? Did his mother's status as a templar
bring him more status and attention than he desired? Was she
always trying to escape the city to explore the wastes outside, though
everyone told her to do so was suicide?
Social Interaction
There are several issues here that you should decide about
your character. How does you character relate to others? Is he an
extroverted socialite, a gaudy showman, a slightly insane introvert?
Does she naturally create causes and lead people in them, does she only
when lead necessary? To some degree, think about how others have
traditionally viewed your character. Of course, once you get into the
game, this will be determined by the other players, but it may be
worth giving it some thought nonethless.
Personality
After you've decided where your character has come from,
you're ready to decide where he is now. Personality is largely a
catch all term that includes everything from little details like
unique mannerisms made with the EMOTE command and taste in clothes to
bigger issues like temperment and self-confidence. Does
she often fly off the handle at the slightest provocation, getting her
into no end of trouble? Is she prone to wearing green shirts or
exotic jewelry? Does he have a funny habit of sucking on his
moustache? These are the answers that will bring your character to
others.
Goals
All you should have left to do now is figure out what
this fleshed out character is going to do with his life. A firm idea
of what your character's goals in life are is vitally important to a
fulfilling roleplaying experience. At the same time, goals are
perhaps the most difficult thing come up with, especially for those new to
the game, as they do not have the perspective to know what sort of
things are solid, reachable goals and which are dreams, or, more
importantly, which sorts of goals will provide them with things to do
in the game.
Unlike most other MUDs, the goal of a character on Armageddon is not to
become the most powerful and well equipped character. On Armageddon this would
be considered an OOC goal, because it is something you, the player, wish to
accomplish. IC goals, or goals your character wants to accomplish in the
game world, make for much more interesting roleplaying and also help to
define your character better for both yourself and the other players.
Perhaps your character seeks to start her own merhcant house, defeat a group
of bandits, become the champion gladiator of a city, or be the most renowned
members of his profession in the land. IC goals, and the way your character
goes about trying to accomplish them, are one of the easiest ways to help
your character come 'alive'. If you have trouble coming up with goals for
your character initially, try talking with other characters who seem to have
a good idea of what they want to do - you may find that your character is
willing to assist them with (or feels compeled to prevent them from)
accomplishing their goal(s).
Experience will help a lot here -- don't expect to get it
all right with your first character! Nonetheless, there are a few
lines of thought that new characters and old alike might want to follow.
First, your goals do not have to production oriented. A successful
character's purpose in life could very well be to waste himself away
in the local taverns, listening to the tales of the travellers who
pass through. Neither does your goal have to be grand or specific.
Maybe your character just feels the need to spend as much time as
possible away from the city. Lastly, and most importantly, you should
choose a goal that will be fun for you, the player, to pursue, instead
of choosing a goal that will be fun to attain. Trust me here,
choosing the goal of becoming a dragon simply because you, as a
player, think it would be cool to be a dragon is a sure recipe for
having a bad roleplaying experience. You should always keep your focus
that it is the process of playing, and not the result, that will
provide your most fulfilling experiences on Armageddon.
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