Magicker FAQ


* How do spells work on Armageddon?
* Why aren't magickers called clerics or druids?
* How do magickers come to realize their power?
* Is it okay to use previous knowledge of spells when discovering words?
* What effect does starting location have on a magicker character?
* What are the gems for elementalists in Allanak?
* Why are magickers hated?
* Why can I tell the words when someone of my own element casts?
* How does mana regeneration work?
* Can elemental magick be learned?
* How should elementalists be referred to?
* How can a magicker survive on Zalanthas?
* Can magick on Zalanthas restore lost limbs and other crippling wounds?

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How do spells work on Armageddon?

For detailed information on how spells are cast, see the helpfile magick_cast. Basically, spells are combinations of certain words, which signify the power level, the reach, the sphere, the element, and the mood. When you create a magicker character, the word combinations for the spells that you know are emailed with the acceptance email. As you become proficient in these spells, the skills will "branch" and new spells reveal themselves on your skill tree. To learn the word combinations associated with new spells, you will need to either experiment or find a more experienced magicker to teach you.


Why aren't magickers called clerics or druids?

Because there are no religions on Zalanthas: the sorcerer kings are swift to stamp out any attempt at such. This has evolved over the course of the game, with the sole remnant being the reference to elementalist "temples" in Allanak. This should be viewed as academies or centers of magickal learning - not religious institutions. Nessalin said at one point:

A long, long time ago, when I first start moving around in the game's code, one of the first things I did was remove every reference to 'cleric' or 'druid' that I could find and replace it with 'elementalist'. The reason was people kept seeing the other two words and immediately attaching a LOT of meaning to it that we don't have anywhere in the code.

If they latched on to cleric, then suddenly elementalists were these holy representatives of their element on zalanthas. kind, caring souls going about the world doing good deeds.

With Druid, they would go on and on about their powerful attachment to the world of nature, and how they were one with the earth. We had a lot of requests for the ability to shape-shift into animals, to call animals to their aid, and other things that were no where in our documentation and made no sense for the game's theme.

In short: a magicker does not worship their element, but controls it or allows it to work through him or her.


How do magickers come to realize their power?

Different people play this process in different ways, and they are all equally valid. Possibilities include:

  • Manifesting an affinity for an element at an early age.
  • Having one's ability appear with the onset of puberty.
  • Gaining the ability as a result of some magickal or traumatic event.


Is it okay to use previous knowledge of spells when discovering words?

This is all right, but please roleplay out the quest for knowledge appropriately. The staff is aware that there are spell lists out there and obviously has little means of policing this, but if sufficient proof is presented that you are passing such documents along, you will be banned for a month for the first offense, and permanently the second time. Passing along more than the basics of the magick system destroys much of the mystery and interest of it, and is harmful (as well as unfair) to other players.


What effect does starting location have on a magicker character?

If you start in Allanak, you will have to decide whether or not your character will register with the templarate as an elementalist. Although the Labyrinth in Allanak is lawless, it is by no means a haven for magickers like it might be for other criminals. The common fear of and hatred for magickers is as common there as it is in many other parts of the Known World. Most of the other cities on Zalanthas, such as Tuluk and Red Storm, outlaw magick use and therefore your character will need to mask his or her abilities.


What are the gems for elementalists in Allanak?

Registered elementalists are forced to wear the gems, ostensibly to openly display their profession. Speculations, although not made in front of the templarate, suggest that the gems may be used to monitor or police elementalists as well. Some have gone so far as to suggest that Tektolnes uses the gem to siphon elemental power from magick users, although this seems far-fetched.


Why are magickers hated? I want to be a nice elementalist!

Magickers are hated and feared by the populace. This is a fact of life on Zalanthas. In New Tuluk, a city once decimated by elementals, magick is forbidden. The general populace does not know what a magicker is and isn't capable of, and assumes the worst. Magickers are blamed for disease, bad luck, and any other negative occurence.


Why can I tell the words when someone of my own element casts but not otherwise? Is this a bug?

You can only tell the words if you know the spell. This is by design. The symbols people chant when they cast a spell are the same no matter what your race or language is. Theories regarding magick may wish to take this fact into account.


How does mana regeneration work?

Mana regenerates with time. Under certain circumstances it will regenerate more quickly, depending on the element associated with the character. For example, Whirans will find their mana regenerating more quickly when their element is active, as in a high wind, than when the air is calm and not moving.


Can elementalism be learned?

Elementalists are born with their power, although the age at which it manifests varies from person to person. Elementalism cannot be learned. If a person has elemental powers they can be enhanced by studying another of like endowment, but a person with no powers cannot learn a thing. It is frustration with this limitation and jealousy of others that causes some to seek out the powers of sorcery.


How should elementalists be referred to?

Elementalists are also known as mages, magickers, finger-wigglers, etc. The names for elementalists according to their element are as follows:

  • Drov: Drovian/Drovians;
  • Elkros: Elkrosian/Elkrosians as well as Elkran/Elkrans;
  • Nilaz: Nilazi for both singular and plural forms;
  • Ruk: Rukkian/Rukkians;
  • Suk-Krath: Suk-Krathi or Krathi for both singular and plural forms;
  • Vivadu: Vivaduan/Vivaduans;
  • Whira: Whiran/Whirans


How can a magicker survive on Zalanthas?

In most of civilized society outside of Allanak, mages are killed if their abilities are known. Of course, exceptions are always made, but this is not something a mage can rely on. Perhaps the only .safe. life for a mage is in a group of others like him or herself; perhaps a small tribe dedicated to reverence the power of a given element. Few mages have the benefit of living in such a group. A simple approach to survival is for a mage to ignore his or her powers, suppressing them completely, and maybe even viewing them as a curse. This is not always possible, however, since non-deliberate magickal effects and a desire to commune with one.s element can make things difficult. This is not to mention that, in civilized society (i.e. the city states) there is great fear that the powerful templars (or others) could identify them. Though many of the tricks and secrets to hiding magickal affinity should be learned and explored in game, here are some basic ideas that might be helpful.

It is common for mages living in society to leave for the wilderness or other lawless areas to practice their art. However, even .lawless. areas can have a virtual (or actual) NPC population. Although there might be no coded retribution, casting within sight of major roads or any type of NPC or civilization would be seen as major risk. Obviously it would vary from location to location, and indeed there is no rule against taking risks, but this serves as a reasonable rule of thumb.

The elemental temples in Allanak are only a safe haven for the gemmed. Even the prying eyes of your .fellows. would likely report the unmarked, and there is no reason to assume that those working for the templarate do not keep a close eye on these places.

Even a magic user who has never once employed their art would likely be wary of the powerful among society. A magicker is uncertain of what powers of awareness these people possess, and might attempt to keep a low profile, fearing the worst.


Can Magick on Zalanthas restore missing limbs and other crippling wounds?

While magick on Zalanthas is powerful and can perform miraculous feats of healing, it only works on fresh wounds and injuries. Once a wound has healed, wether it is a cut on the arm or the stump of a severed leg, healing magic is ineffective.


Compiled by
Sanvean, with assistance from Cerebus, MasterZ, Nessalin, and Tlaloc.
© 2003 Armageddon MUD. All rights reserved.