Roleplaying Dwarves on Armageddon

* The Dwarven Focus
* More on the Dwarven Focus
* Focus Suggestions
* Sample Descriptions
* General Information

* Back to the Racial Roleplaying Index
* Back to the Roleplaying Index
* Back to the Armageddon Homepage


Although something of a minority in population, the dwarven nature is well known among all races. Uniformly a short and stocky lot, dwarves possess heights of endurance often unattainable by other races. Physically, dwarves stand between around 50 to 58 inches in height, and are nearly as broad at the shoulders as they are tall.

Speculations on the past aside, all Zalanthan dwarves are completely hairless, with slightly pointed ears and great masses of muscle. Mentally, dwarves have a degree of stubborn single-mindedness that other races often find intolerable.

As compared to humans, dwarves are stronger and possess more endurance. Their thick-bodied frames, however, make them generally less agile; and because of the incredible singleness of purpose in the dwarven mind, they are usually somewhat less wise.

Some composition of their bodies and minds tends to make dwarves highly resistant to magick of all kinds, and their high endurance usually renders them virtually (or literally) immune to poisons.

Roleplaying: Dwarves, whose origins are unknown, typically attempt to find one single goal (called a Focus) to which they adhere, and they will never abandon that goal for as long as they live (or until it is completed, when a dwarf feels the need to set himself or herself to a new, more difficult task than the last). Fear is generally not a lever one can employ with dwarves, for they will not be shaken from their purpose, whatever it might be at the time, even if it means their death.

Notes: While dwarves are (as of this writing) a non-karma-required race, be aware that the dwarven focus is considered by Armageddon's staff members to be a crucial part of dwarven role-playing. If you are going to play a dwarf, make sure that his/her focus is included in the character's background history (submitted during character creation), and that you role-play accordingly. As a tip, do not make your character's focus too specific. It should be something that takes years, perhaps a lifetime, to achieve.

The Webmaster / webmaster@www.armageddon.org
© 2000 Armageddon MUD. All rights reserved.