Elves are the second most populous race on the face of Zalanthas. Some evidence suggests that this was not always the case, but elves have been very numerous for as far back as anyone can remember. There are fundamentally two types of elf: City elf and Desert elf. The two originate from the same lines, but have diverged in significant ways over time.
All elves stand between around 75 and 96 inches in height and tend to have slim, light frames. Elvish features tend to have less variation than do human features, but a large range does indeed exist: skin color usually falls in the dark, dusky browns to pale cream-colors; hair is typically darker but shares a similar range of hues. Eye color among elves, however, is a matter of extraordinary variability. Elven ears are always pointed, and the shape of the eyes is always that of an almond.
Elves are very long-limbed, runners by nature. As compared to humans, elves have a higher agility (on average), and a somewhat higher wisdom. Due to their light build, though, they are generally less strong and sturdy than humans.
Roleplaying:
To an elf, tribe is key. The tribe is almost always placed before the individual for an elf. All elves are descended from (or currently a member of) any number of nomadic desert tribes. It is almost unheard of that a desert elf will be tribeless, and while city elves may operate more or less independently, they too form small tribes within the walls of the city. Due to their concentration in the cities, City elves may not choose a starting location other than Tuluk or Allanak. Desert elves disdain life in the cities and have been known to fare poorly if they spend too much time confined away from the wide open. This varies from severe wasting depression to even an anxiety-based insanity. Desert elves must be a member of one of the documented desert elven clans or the application will not be approved. Magick-based tribal characters require pre-approval from a clan immortal before play.
Elves highly distrust anyone who is not part of their immediate family, or of their tribe, who has not been tested severely to earn their trust. Elves will go to great lengths to contrive and execute these tests, even to the point of putting their own lives at risk. All elves have a cultural bent toward both wandering and thievery. Among elves, theft is not a crime, per se, but more of a test of courage. Due to their nature as runners, all elves find riding mounts to be a shameful act (though they can usually forgive the use of mounts by other races).
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