Elven Tests of
Loyalty
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Elven Tests of Loyalty

Introduction

Elves are, by nature, distrustful of outsiders. An outsider by definition to an elf is someone who is not an immediate member of their social circle or tribe. Those elves that are the members of tribes can consider themselves part of the living system that is their tribe, and because the other elves in their tribe are assumed to also share this mindset, they are trusted. Anyone who is not a part of the working system of the tribe, to tribal elves, is considered an outsider -- one that could disrupt the smooth state of affairs for the elves. Elves that are not a member of a tribe will often have this kind of loyalty to their parents, and therefore have a similar distrust as do tribal elves. These elves, who are able to depend upon others more readily than elves without tribes or families, only test those that they feel will benefit them in some way. However, if an elf is tribeless, and without any parents, they themself become the tribe. Every part that is them is their own tribe, and in order for this system to work efficiently, the manipulations outsiders need to be eliminated. Elves without tribes or family have an overwhelming distrust for everyone, and in order to survive more comfortably might take it upon themselves to create a social circle consisting of those similar to themself -- each of which will be put through a series of testing that might take up to years.

Elven Classification of a Companion

Before an elf takes it upon themself to test everyone in sight, it should be kept in mind that an elf would only really go to the trouble of testing someone if they are going to be acting as a companion. A companion is someone that an elf may gain an advantage from being with. For example: you are a tribeless city elf who was born and raised in the labyrinth of Allanak, and it is far safer to run with a friend. Because they are already provided with companions in the form of family, tribal elves and those with a small grouping that is their family will find less reason to make companions out of outsiders. Tribeless elves, armed with their overwhelming distrust for anyone but themselves, will likely find much reason to apply tests to determine those that are loyal, and those that are not.

9 Tests

The following tests are roughly in order as to their risk to an elf and as to the merit they would award a companion who passed. It would likely not be good practice for an elf to test every companion they meet by sleeping under their guard after being wounded. Keep in mind that this is by no means a complete list of elven tests -- it is merely a guideline for the tests that your elf might apply during his plights. The final test is usually one that is of great risk to both the testing elf and companion, and may result in death of either or both. Ah, such is the life of an elf.

1 : Observing the prices of an item, then asking the companion-in-question to pick one up for you; note the change in price, if any.

Note: While being a very basic and simple test to perform, it may not always be the best way to start with a companion. Other elves, when asked to do such a task, would likely charge you extra.

2: Pay someone to start badmouthing you in front of the companion-in-question, and observe the results--or have the badmouthing employee report back to you. Did your companion agree and blatantly talk about more of your mishaps, just laugh, keep quiet, or stand up to defend you?

3: Employing the companion-in-question for a task then overpaying them by a noticeable (but not daunting) amount of 'sid over the original deal.

Note: Your companion-in-question would probably only pay you back the extra 'sid if they are beginning to trust you a fair amount too.

4: Pay someone to employ the companion-in-question to steal something specific from you, and observe the results. Allow the opportunity for stealing the item easily to arise, but do not be obvious about it.

Note: Make sure it is something decent that you have your employee ask to be stolen, not some trash that has no obvious value. You may go out of your way to purchase a unique item specifically for this test -- one that is difficult to find similar designs in any of the nearby stores where you are performing your test.

5: Telling a deliberate lie in confidence that, if told about as fact, could cause quite an uproar in the city that would cause rumors. Take special note to observe the rumors in the city.

For example:

Glancing over his shoulder and stepping in to speak quietly, the wiry elf says to the gangly elf, in allundean: "Hey, Gangly, did ya see that roundear militia strung out outside the 'nakki gates? That was me."

Note: Try not to dig your grave too deep.

6: If you get in a fight, does the companion-in-question run away, take up arms with you, or even worse, cross you? Because of the dangerous atmosphere that most elves will be facing on their travels, this test might announce itself before your elf is ready to set it up, so be on your toes. To set this up, however, you might employ an already tested companion to attack you and urge the companion you're testing to help him or her.

Note: It may be a good idea to use blunter weapons so you don't hurt your friend too much in the combat. Clubs are a good idea, especially if your character lacks much knowledge in their use.

7: Faking an immobilizing injury. Red paint (or blood from slaughtered cattle (erdlu?)) is a plus. Present yourself to the companion-in-question and observe his or her actions towards you. Does he or she attack you, demand you drop your knapsack, leave you alone, or help you into a place of moderate safety?

8: Cause a disturbance in a city that causes your character to become wanted. Walk out into the streets with your companion and present yourself to an informed soldier, allowing yourself to be taken (type 'NOSAVE'). Observe your companion-in-question's actions.

Note: this may not be feasible if you're living in a city where you have already got a dangerous reputation with the law.

9: Allowing your companion-in-question to watch over you while you sleep. For a step up, sleep in their presence in a wounded or drunken state, and see how much goes missing the morning after (if your character even remembers falling asleep in their presence - and if your character lives).



Written by Chris Rayner.
The Webmaster / webmaster@www.armageddon.org
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