Roleplaying Muls on Armageddon

* The Mulish Search for Identity
* What Muls Know
* Sample Descriptions
* General Information

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Muls are sterile crossbreeds of dwarves and men, bred almost solely by Templar slavers and nobles for combat in the Arenas of Allanak as well as those of Tuluk. It is quite likely that muls did not exist prior to the Empire of Man, when the earliest known experimentation of this nature was recorded (and the depictions of muls are unmistakable, which collaborates the supposition that dwarves were used as slaves by the Empire).

Physically, muls bear most of the bulk of their dwarven parent, being extremely strong and rugged. Most of the height and cunning of their human ancestry is preserved as well--from a purely Scientific point of view, a much better product than half-giants. Mulish ears are always pointed, and muls never grow hair. Skin tones are widely varied, from light tan to copper to greys and even blues to dark browns. Usually, a mul's eyes are somewhat slanted. Muls are slightly shorter than humans.

Roleplaying: Being sterile, and thus outside of the typical chain of reproduction, muls often suffer from a sense of meaninglessness. This is compounded when they learn (often too young) that they were born as a tool or bargaining chip. This tends to make many muls into angry people, full of distrust and hatred. However, muls that are able to escape the bonds of both their owners and their depression will almost always make the best of warriors. Many slave tribes and small armies are headed by mulish captains, as their fighting prowess and unusual ability to empathize render them superior leaders.

Notes: Mul backgrounds should include a history of being bred either in Allanak or Tuluk. However, mul characters may choose among the cities of Allanak or Tuluk, the villages of Luirs or Red Storm, or the isolated quarter of Allanak known as the Labyrinth as their starting hometown. While you may choose to begin your mul character anywhere, if it is somewhere other than Allanak or Tuluk, the character will be assumed to be an escaped slave (with the appropriate treatment forthcoming). If you start the character in Allanak or Tuluk, then he/she must be set up as a slave there (use the wish command to ask for immortal assistance in doing this).

Muls are a karma-required race and not available to new players.

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