Armageddon Roleplaying Seminars
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A large woven basket sits here on the floor.
Bram: Okay, let's get started.
Bram: First, let me remind everyone of the ground rules -- do not perform any visible actions in the room (i.e. smiling, emotes, looking at others). We do have a couple baskets of food in the corner and a pool of water. everyone grab your fill now and eat it. Please don't take more than you eat/drink here. We'll move the stuff out of the room after wards and then bring it back when people get hungry again. only eat/drink during the specificied periods, please.
Bram: next, if you want to speak, wish to me. If you want to leave the wish to another immortal and include where you want to go.
Bram: i'll tell you whenit is your turn to speak
The fiery form of Pyranus: Wish to me for transportation. I'll handle it.
Bram: come sit on the cushion while you speak and return to the crowd when you are done
Bram: On to the seminar. The point of this meeting is to talk about how to get more players into clans. In my estimation, only about a third of players are members of clans. This is bad b/c most of the creative roleplaying I see happens in clans. I'd like to talk about how to get more players, experienced and newbies alike, into the clans, where most of the great roleplaying happens. The topic does not directly involve how to successfully to run clans except to the extent that running the clan has to do with the recruiting problem. here's where i open it up to the floor. any thoughts ?
The slim, hook-nosed gypsy stands up and walks over to the cushion.
The slim, hook-nosed gypsy settles down on the cushion.
The slim, hook-nosed gypsy: Well, one thing that needs to be stressed to players is that joining a clan is your best bet for survival food, water, shelter and the best roleplay opportunities abound in clans. What I see are loners.. who think it is in their best interests to stay loner and few clans who have developed any recruiting strategies whatever. just wanted to tell it how I see it.
The slim, hook-nosed gypsy smiles slightly.
The slim, hook-nosed gypsy rises from the ground, and clambers to his feet.
The slim, hook-nosed gypsy leaves the cushion and returns to his place.
The slim, hook-nosed gypsy sits down.
The sun-darkened elven woman rises from the ground, and clambers to her feet.
The sun-darkened elven woman moves over towards to cushion.
The sun-darkened elven woman sits gently on the cushion.
The sun-darkened elven woman: Most clans on arm seem to be made up of. People who have talked RL before, one way or another, or recruited a friend. or old arma players. It genuinely takes a while to pick up the RP'ing aspects of arma. and there's no better place to learn how to RP, than in a clan. But it's people that are totally new to arma who don have this opportunity, when they need it most. unless they ewre recruited to arma by a currentplayer, into their clan. I don't think it would be such a bad idea... to help new players learn... to put their chars into a clan... it would take a little help from clan members... but would help the game over-all.... since those poeple would pick up on the game faster. and gain knowledge of clans, and their aspect in the game. That is all I had to say on the matter.
The sun-darkened elven woman works her way back to her seat.
The sun-darkened elven woman sits down to rest.
A one-eyed, weathered dwarf rises from the ground, and clambers to his feet.
A one-eyed, weathered dwarf walks over to the cushion.
A one-eyed, weathered dwarf sits down.
A one-eyed, weathered dwarf: I'm sure some of you know me... Something that needs to be stressed to players is that being a member of a clan does not mean you can throw around the weight of your clan. I've seen character after character in my clan that seem to think that they can say or do whatever they want and they have the weight of their clan behind them. there to protect them from whoever they have offended.. The effect is that they take from the clan, giving very little... to keep a clan going, it must maintain some semblence of integrity.. no one wants to join Team LoudMouth.. or very few do... someone else speak for a while :)
A one-eyed, weathered dwarf stands up from the cushion.
A one-eyed, weathered dwarf lies down on the ground and rests.
The young, half-elven woman rises from the ground, and clambers to her feet.
The young, half-elven woman moves over to the cushion.
The young, half-elven woman sits down.
The young, half-elven woman: First point of mine is that I am _not_ in a clan. this is important because of one thing: I have not found that I fit into one. And I don't particularly like the idea of joining a clan I'd seem out of place in, My point being: The concept of a clan is a formalization. You can interact with many pc's as friends or otherwise outside a clan. I get along very well with a select few... But to be in a clan, you need to align yourself with many. If your race/demeanor/goals don't follow that of a clan. Either form one, or even better: Roleplay _with_ or against one instead of in one. There is alot of opportunity in that sense just as there is in joining one. Plus, You could start a whole bunch of people in motion :)
The young, half-elven woman gets up and stands to her feet.
The young, half-elven woman walks back slowly.
The young, half-elven woman sits down to rest.
The long-haired, bronze-skinned human gets up and stands to his feet.
The long-haired, bronze-skinned human walks over to the cushion.
The long-haired, bronze-skinned human sits cross-leged on the cushion.
The long-haired, bronze-skinned human sits down.
The long-haired, bronze-skinned human: Well, I'm still a relative newbie to Arm. and the problem I saw was there are all these clans but no one wanted you in them. it took me three lives in almost as many days to find any that were looking for members. I now belong to a clan that isn't a clan. We are a family, and we RP it that way. the problem isn't the players. it's the clans. I still only know of a few clans, and most of those don't activly recruit. If the clan doesn't wish to grow and prosper, nothing a player can do will matter to it.
The long-haired, bronze-skinned human gets up and stands to his feet.
The long-haired, bronze-skinned human walks back to his seat.
The long-haired, bronze-skinned human sits down.
Bram floats over to the cushion.
Bram comes to rest a few cords above the cushion.
Bram: okie, let me give my thoughts on some the issues that have been raised first, the newbie questions is largely the reason i am having this seminar I really want to have more clans easily available to new players to this aim we are planning on putting clan documentation on the documentation menu as well as on the web page so people can find out what's out there and, to address the last speaker, which clans are accepting newbies I'd love to hear any other ideas yyou have along these lines. As for cland being restrictive, you just have to pick the right clan there are clans that require absolute loyalty but there are others that don't. the solution to this problem is to make the second sort of clans more visible
Bram floats back above the crowd.
Bram: anyone who wished to me while i was speaking please repeat yourself.
The faun-skinned halfling woman scrambles up to the cushion.
The faun-skinned halfling woman: This is just to add a thought to what someone has said. ..about a clan for newbie (city based) characters. Something along the lines of either a society studying zalanthan hhistory, legends, and so forth and/or a bardic troupe doing some of the same I think would be a decent way to plunge some people into the culture of the land, who are new. People already familiar with what history there is can record the tales and keep the memoires and records in libraries in the cities. people meaning players or imms. An imm can approve a tale for historical accuracy if necessary, but this takes the brunt of creativity into players hands though I wrote somepin for the halfling web and Bram has yet to put it in *poke* :)
The faun-skinned halfling woman winks knowingly.
The faun-skinned halfling woman: Anyways, this strikes me as a decent way to immerse a new person into the culture, and access to the library and its info may or may not be restricted to other players. thassall.
The faun-skinned halfling woman ducks and rolls into a corner.
The wiry gypsy jumps up onto the cushion.
The wiry gypsy: i'd like to comment on Bram's idea of making clans more accessible i, for one, think this could hurt many many that wish to be 'restrictive', as their are always those players out there that are destructive to a culture you are trying to RP i was involved, in another clan, where we were trying to establish a culture.. and one person went maverick on us, and totally messed up everything we were trying to strive for.. if there was someway to weed out these people, or perhaps have cultures kept intact if people are feeling malicious.. i'd agree totally.
The wiry gypsy sits back down.
The green-skinned, muscular mul rises from the ground, and clambers to his feet.
The green-skinned, muscular mul walks over to the cushion.
The green-skinned, muscular mul sits down.
The green-skinned, muscular mul: A question first. What exactly are you planning on putting in the documentation about clans? just a little bit about each clan perhaps?
Bram: I'll answer that You can look on the web page for a few of the descs we already have posted
The green-skinned, muscular mul: ok...
Bram: they are all written not to compromise any sensitive ic information the clan i've started, for example, gives pretty much no information beyond how to apply by making clans accessible i don't mean that they necessarily need to be open to all players
The green-skinned, muscular mul: good, so you must join the clans IC then...
Bram: just that all players should be aware of them and how to get involved (whether by applications of what) if they wish
The green-skinned, muscular mul: ok, thats how it should be...
The green-skinned, muscular mul gets up and stands to his feet.
The green-skinned, muscular mul walks away slowly.
Bram: so if joe-newbie wants to know how to get involved in kadius, he'll know who to contact and what sort of character will fit into the clan
The green-skinned, muscular mul sits down.
The slight, silvery eyed woman gets up and walks over to the cushion
The slight, silvery eyed woman: what i noticed about different clans was the fact that quiet a few seem to look only for *experienced* players. it seems that newbies which are a little hesitant and still trying to get a hang of whats going on are just not good enough so they seem to end up that as mentioned before the enrolling into those clans is held to a big amount ooc what might not always be avoidable but i think shouldn't be the rule. and i think there should be a bit more of a chance given to newbies cause they'll learn eventually how to get around and fell safer with whats going on. thats about what i got to say about that
The slight, silvery eyed woman gets up and walks back to her place in the crowd.
A one-eyed, weathered dwarf stands up, and walks over to the cushion.
A one-eyed, weathered dwarf rises from the ground, and clambers to his feet.
A one-eyed, weathered dwarf sits down to rest.
A one-eyed, weathered dwarf: I'd just like to reiterate what the gypsy said, and ask a question... that might help offer some ideas, though affects the RP of the clan... at least one successful clan I'm aware of handles membership largely OOC, via email, etc... for newbies, especially, I think this could be helpful... though I'm not sure myself how I feel about that approach.. any comments on this Bram?
Bram: i'm all for ooc coordination that's why i want to make contact names available
A one-eyed, weathered dwarf I too had a problem with a rogue player when I tried to found my clan..
Bram: my new clan, for example, involves a lot of ooc discourse before making a character
A one-eyed, weathered dwarf: though it was more, I feel, just incompetence than malicious intent.. it's very disappointing to try to start a group and have it almost dead in the inception.. tends to take some wind out of your sails.. maintaining a clan is a balance between recruiting and keeping the clan going.. as well as attending to your own motives.. this can be time consuming, and in some cases, you get the appearance of neglect that occurs..
A one-eyed, weathered dwarf: alright..
A tenebrius halfling: on that note, just want to make a distintion about OOC cordinating and stuff I am not a pc, but I think the OOC stuff on isca and email should be kept to informing chracters and possibly planning stuff, for when you cannot catch everyone online but the planning between 2 people in a chat session should mabye taken to the game so there is the chance you are overheard and such or get someone else ivolved. roger out
Bram: okay, we've run out of speaker. anyone else have anything to say ?
The fiery form of Pyranus burns his way over to the cushion.
The dainty half-elven gypsy raises her little half-elven hand.
The fiery form of Pyranus: me first me first - yer on the queue
The dainty half-elven gypsy giggles.
The fiery form of Pyranus: There's been mention of clans that arent newbie friendly.. I can name a few, but I won't.. If you didn't know, I'm in charge of House Salarr.. and I've been talking with newbie players.. those who haven't been playing Armageddon long. There are clans that exist that accept those who are new to the game Mine is one of them. I'm hoping there will be more clans in the future that are more newbie-friendly.. That's all I have to say. mudmail me if you're interested in Salarr [blatant plug]
The fiery form of Pyranus explodes, reappearing across the room, leaving the cushion free.
The lean, hazel-eyed gypsy saunters to the chair, and sits down.
The lean, hazel-eyed gypsy: perhaps there could be default clans, chosen at the main menu, much like the cities are chosen. this would allow for new char to be immersed in a rp environ. the option would be present not to join one some very exp. char's would be needed to head them. there would be docs available on such clans in the main menu for all to read before they got in . this would obviuolsy take a lotta planning to make the clans such that if a newbie char were to go 'maverick' it wouldn't destroy the integrity of the clan i'lm outta aliases, so i'll step down now. thank you for your support.
The lean, hazel-eyed gypsy suanters back to the crowd.
The dainty half-elven gypsy stands and walks to the cushion.
The dainty half-elven gypsy sits down and smiles, sliding a somewhat worried glance at the mantis.
The dainty half-elven gypsy: I am a relatively new player here at Arma... and I was fortunate to be recruited into a clan I am also, fortunately for me, a passingly good rp'er but I can see that Arma would be difficult life for newbie players here, without the family of a clan, and without much rp experience. While I do not think the typical mud school wold work here, or even be desirable, I wonder if maybe there could be traveler's aid houses set up in some of the cities to help newbies make the transition from hack 'n slash muds to Arma's type of world. Thank you for your tolerance, m'lord.
The dainty half-elven gypsy stands and curtsies.
The green-skinned, muscular mul stands up and walks over to the cusion, and sits down.
The dainty half-elven gypsy returns to her place and sits down.
The tall, sandy-haired man gets up and heads to the cushion.
Bram floats back over to the cushion.
The green-skinned, muscular mul: on the last note of transforming people.
The tall, sandy-haired man: Just a thought and a question..
Bram: hey! i've got the cushion
The tall, sandy-haired man: ah..so you do
The green-skinned, muscular mul runs from Bram to the corner.
The tall, sandy-haired man isnt at the cushion.
Bram: okay, I really don't think *any* sort of mud school would work the lack of newbie initation is precisely why i think we need easily accessible newbie clans b/c clans are the best way to teach newbies how to interact in the game we could have 'newbie-helpers' i suppose, but i think this goes against the spirit of the game and we considered making clans options alogn with race et al. in the appliation process but didn't like the idea of making clan recruiting such an ooc thing so we decided that just getting the information about clans out would be the best move
Bram floats away from the cushion.
The tall, sandy-haired man gets up (again) and goes to the cushion.
The tall, sandy-haired man: Perhaps instead of all the ooc info for players.. there could be a news board not the message boards as is..but it seems that a clan, more then RP, and survival.. is one of the best ways to keep changing the mud, via areas, or other.. so as a clan changes the game (builds a village, or affects an area in other ways) their events could be posted on the news board.. then players looking for a clan could see some of the things that a clan does, and decide for themselves with little ooc what they think of the clan by judging their actions..
Bram: hrm
The tall, sandy-haired man: it might even help the rp by having the player seek out the clan.. but i had a question too.. how can a clan best work with the gods to acomplish their goals? ..an example for it is if you wanted to build a house..you had the bricks..but your char cant do it.. or something of a larger scale.. how can one go about this? is there a preferred method?
The tall, sandy-haired man hops away from the cushion with his mr Tektolnes doll(tm)
Bram floats back to the cushion.
Bram: okie, two things: first, posting ic happenings on an ooc board is too compromising of ic information to be feasible it takes the fun of someone else going out and finding the village as for the clan questions, that's not really on topic
Bram floats back to the crowd. Bram: anyone else got anything to say ?
The silver-haired, black man stands up and goes to the cushion
The silver-haired, black man sits down.
The silver-haired, black man: simply that I think more documentation describing the city that the character is starting in... perhaps choosing the city from the start.. the character lived there all his life.. they should know a little about the city ... and what clans are in that city.. for instance a halfling should not know what house salarr is like and a city mouse shouldn't know about the halfling village... or even that there really is a clan there. the e-mail that is sent with passwords could have information about the city that the player starts in.
The silver-haired, black man gets up and stands to his feet.
The silver-haired, black man blends into the shadows.
Bram: that, too, has been considered
A tenebrius halfling: isnt starting city decided once you log in?
Bram: but is, frankly, a bit more work than we think is worth the effort especially considering that the same player will most likely play a succession of characters that will give him the range of starting info eventually
The silver-haired, black man: but we are talking newbies right?
The fiery form of Pyranus: not butt-naked newbies necessarily
Bram: not just newbies, no
The fiery form of Pyranus: inexperienced PCs is a better term
The silver-haired, black man nods affirmatively.
Bram: okie, i think we've covered the topic pretty well thanks for showing up everyone. wish me with your ideas for another seminar topic