Sanvean the Enigmatic says, out of character:
"Thanks for coming to the meeting! As you can see, the rules are in the room description and they're fairly simple and obvious."
Sanvean the Enigmatic says, out of character: "Nobody's mailed me any agenda items, so let me start the ball rolling with one of mine."
Sanvean the Enigmatic says, out of character: "One of the requests I've been seeing on the board and to the account is the wish for more feedback on people's roleplay."
Sanvean the Enigmatic says, out of character: "Morgenes has implemented a way for people to flag themselves if they specifically would like comments on their roleplay, and is going to explain how it works."
Morgenes nods.
Morgenes says, out of character: "It's fairly simple, all you need do is type 'review'"
Morgenes says, out of character: "and you'll be set as desiring review of your roleplay"
Morgenes says, out of character: "note, that it's not an automatic thing"
Morgenes says, out of character: "you won't get a big list right then and there"
Morgenes says, out of character: "but we will be watching you, and will provide you with feedback as we can"
Morgenes says, out of character: "if you want more information, or have questions, first read 'help review'"
Morgenes says, out of character: "then feel free to mail the account or myself, if there's something that isn't covered therein"
Morgenes bows low.
Sanvean the Enigmatic says, out of character: "Advice that I've been giving people who have written into the account asking how to go about getting more feedback includes:"
Sanvean the Enigmatic says, out of character: "Talking to their staff immortal about it, if they belong to a clan"
Sanvean the Enigmatic says, out of character: "Playing in more heavily populated areas, where people are more likely to interact with them."
Sanvean the Enigmatic says, out of character: "I'd love to implement a way players could provide feedback on each other, and I was wondering if anyone had ideas about how such a system might work."
Sanvean the Enigmatic says, out of character: "If you'd like to talk to this, wish to me, and I'll pass along the Staff -- any ideas on it?"
The short figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "I don't know a lot about the code, but I think it'd be cool if players could attach a line about someone's RP with a command that would be placed in their "review" section."
The short figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "Then a player could type "review" and in addition to being given Imm attention, they'd also receive any player-generated comments."
The short figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "So it could be something players even try every once and awhile - to see if players had made any comments. If you wanted to tie it all together as compared to making it two separate things."
The bullish, tawny-hued man says, out of character: "I was thinking maybe players who wish to be reviewed by other players, could have a flag that would allow others to see their email address by using a command, similiar to look or assess."
The corpulent, burn-scarred man says, out of character: "Alternatively, perhaps a new inbox could be set up (hotmail or whatever) designated solely for players emailing comments regarding other players' RP? "
The corpulent, burn-scarred man says, out of character: "Then, if time and energy permitted, a designated staff member could check that box and dole them out via Review?"
The bluff, blocky young man says, out of character: "Much like the "helper" system, perhaps players who the staff trusts could be given a "reviewer" flag and allowed to make the player-based RP comments."
The bluff, blocky young man says, out of character: "This would let those who already have a good grasp of what RP entails to make more accurate comments about those who are requesting help."
The tall figure in a hooded, dark brown cloak says, out of character: "it might be helpfull also for help the immortals decide which players would be allowed to have specail caracters"
Sanvean the Enigmatic says, out of character: "Other thoughts on this?"
The thick figure in a hooded, black sandcloth longcloak says, out of character: "Perhaps a command such as 'comment' that would allow someone to write a small comment about a PCs RP. Also a option on the main menue to be able to read these 'comments'"
The figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "I think it would be best if this were handled via email to the staff so the comments can be screened..."
The figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "To sift out potential favoritism or derision."
The thin, jade-eyed young man says, out of character: "It would be helpful, I believe, if the staff included suggestions as to a type of character that a player would be best suited playing, especially in the case of special character applications, within the review mails."
The thin, jade-eyed young man says, out of character: "That way, a player could try out suggested roles and hopefully add more to the roleplaying environment than they could in a different role."
The tall figure in a hooded, dark brown cloak says, out of character: "I think the idea about haveing an option on the menu is good, but if the person who made the comments also has a list of comment that he has made about a player he can also update them"
Sanvean the Enigmatic says, out of character: "What I'd like to do is open up this discussion on the GDB as well and see what we come up with."
The tall figure in a hooded, dark brown cloak says, out of character: "that way if they have change comments about a player they can change there view on the roll playing if ithier opinion changes"
Sanvean the Enigmatic says, out of character: "Another one of my agenda items was attracting and keeping new players to the mud."
Sanvean the Enigmatic says, out of character: "As you know, we've been experimenting with spending some money on advertising, with mixed results."
Sanvean the Enigmatic says, out of character: "(or might not know)"
Sanvean the Enigmatic says, out of character: "We have gotten a chunk of new players through the topmudsites site, but many try us once and then go away, because they find the mud too complex for them."
Sanvean the Enigmatic says, out of character: "I think consistently the best players get recruited by reviews or the recommendations of other players."
Sanvean the Enigmatic says, out of character: "I'd like to hear how people get other players interested, because I know a lot of you have brought friends into the game."
Sanvean the Enigmatic says, out of character: "And if you have suggestions on ways to keep attracting new and high quality players."
The brawny, strong-jawed man says, out of character: "I think we're going for the wrong demographic, personally. Hack&slash muddser generally aren't as interested in roleplaying as say.. roleplayers. ADvertising and pushing the mud through tabletop and live action roleplay sites would probably yiel"
The brawny, strong-jawed man says, out of character: "probably yield better players with more of an interest on roleplaying."
The short figure in a hooded, sun-patterned aba says, out of character: "I would suggest some sort of a mentor program for newer players..."
The short figure in a hooded, sun-patterned aba says, out of character: "an established clan leader can be informed that a new player is looking for a guide.. I know if I hadn't found one I wouldn't still be here.. it is a LOT to learn"
The rangy, brass tinted half-elf says, out of character: "Maybe you could make a clan that is highly focused but somewhat recrusive to new players only and advise they try there. It could be set up to rp around the newbies and help them adjust. Much like what the last person said."
Bhagharva says, out of character: "Advertizing in RPG magazines would be a way to reach the type of players interested in this kind of mud."
Bhagharva says, out of character: "Possibly hitting large hobby stores would make a diffrence as well."
Bhagharva says, out of character: "Also I chain people in my basement to make sure they learn to play."
The thin, jade-eyed young man says, out of character: "Instead of simply advertising what Armageddon has to offer on the advertisements, I believe that including that Armageddon is NOT an H&S (blatantly stated) would be beneficial in attracting the right type of players."
The thin, jade-eyed young man says, out of character: "Also, I agree with what Bhagharva and a previous speaker said that Armageddon must advertise to the right type of people, not just out in the open, like on TopMudSites."
Arkon the Dreamer says, out of character: "I think we need to worry more about keeping newbies than getting them."
Arkon the Dreamer says, out of character: "We really need to stress that they join a clan."
Arkon the Dreamer says, out of character: "Advising clan leadership when a player is new seems like a good thing."
Arkon the Dreamer says, out of character: "Then they can take extra care. I know this happens in some clans."
Arkon the Dreamer says, out of character: "Of course, you can normally tell anyway."
Arkon the Dreamer says, out of character: "I know this isn't necessarily good RP, but I do sometimes 'go a little easy' on a total newbie."
Arkon the Dreamer says, out of character: "If someone has no idea, I might for example not steal ALL of their money."
Arkon the Dreamer says, out of character: "And pay special attention to RP well with them, to give them a good impression."
The tall figure in a hooded, dark brown cloak says, out of character: "I have brought in alot of my friends and exsplained to them that the game is limitless. I think one of the ways we could get more players who like to roleplay is to maybe open up a chat rooms."
The tall figure in a hooded, dark brown cloak says, out of character: "there are alot of players out there looking for a good rp to play"
The tall figure in a hooded, dark brown cloak says, out of character: "alot of the best rp are on icl clients"
The tall figure in a hooded, dark brown cloak says, out of character: "if we have a chat room to interduce them to the game and help them find the client to play they would be more willing to come and check it out"
The tall figure in a hooded, dark brown cloak says, out of character: "I know when i first started playing a few years ago I had no idea how to get ahold of a client and my computer even though new didnt support a telnet client"
The krath-darkened, titanic mul says, out of character: "perhaps instead of focusing on mu** forums too perhaps setting some places up and opening more peoples eyes to rpling muds and muds in general. Sorta like conventions they are scattered about the us and world thats a market perhaps untouched so fa"
The krath-darkened, titanic mul says, out of character: "far to date... the ones that are big are like Gencon dragoncon winterfantasy all have credable reputations and such so you might want to check into them"
The short figure in a glossy, black-leather greatcloak says, out of character: "My boyfriend told me about Arm, and he talked about it all the time. He got me interested, and let me watch him play. I got hooked from my first character, and now I tell the people I know who role-play on a regular basis about this MUD."
The short figure in a glossy, black-leather greatcloak says, out of character: "I came from a MUCK background, and I have found the world here to be just as intense and realistic as what I used to play. I think if we tried to recruite MUCK and MUSH players, we would get a lot of interest. "
The short figure in a glossy, black-leather greatcloak says, out of character: "Hitting Conventions like Dragon Con would probably yield good players as well. The problem is not the newbies, it is what the newbies expect from the game that is the problem. I think it should be suggested strongly that newbies start in Allanak. "
The portly, jaundiced man says, out of character: "I discovered Arm via a newsgroup post that intrigued me. Few people may read mud-related newsgroups but perhaps Usenet ads shouldn't be overlooked. Secondly, if you do have any friends at all interested in RP, get them to try out Arm. You can h"
The portly, jaundiced man says, out of character: "You can help them yourself through the initial difficulties of learning the game."
The portly, jaundiced man says, out of character: "pre-typed, forgive any redundancies."
The short figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "I think new players often feel confused and lost. They don't know what groups are what, what different roles (not guilds) are considered to be and how to play them. The following idea would be made in the effort to help explain/detail a "role" f"
The short figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "for new/old players."
The short figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "I would like to see a way OOC to allow PC's (when searching for a new role) a way to view what roles are desired in some of the more public clans. "
The short figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "My example would be for a webpage to be maintained by the clan's Imm or even by a PC leader (should one be trusted)..."
The short figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "...this page would list any roles, special and otherwise, that a clan is searching to fill. The basic roles would be accompanied by a simple paragraph explaining the basic duties of the role and what is expected."
The short figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "Certain rules of the clan and possible routes of advancement could also be drawn up."
The short figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "Without giving away too much IC information, I think this might better help serious players select an existing clan for their new PC. "
The short figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "It would provide a bit more direction and bolster the existing clans with numbers to help the level of RP, interaction, etc..."
The short figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "One of the benefits to this system might be to further educate and attract newer players to a particular "role" within an existing clan as compared to being lost and confused"
The short figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "- trying to figure it all out. My thoughts are primarily focused toward the Merchant Houses and potentially the militia..."
The short figure in a hooded, sun-patterned aba says, out of character: "I would like to address something to Arkon's comments, as a clan leader, I used to give what seemed like obvious newbies a break.. until someone RP'd being one and used it against me."
The short figure in a hooded, sun-patterned aba says, out of character: "that's why I would like to request that the staff direct new players to clan leaders with information that they are indeed new.. Once burnt, twice shy would define me right now when it comes to helping what seems like a newbie"
The gaunt, dark-skinned boy says, out of character: "While I'm not sure sure about recruiting, per se... I think that one of the best ways to integrate new folks is to have them be in a roleplay intensive clan rather than a clan specifically for new folks."
The gaunt, dark-skinned boy says, out of character: "I've heard more success stories about people becoming great roleplayers from playing in clans like the Tan Muark, Blackwing, etc. than anything else. People learn from being in an environment which forces them to raise their standards of play."
The tall figure in a hooded, dark brown cloak says, out of character: "I also think that some of the older players that i know who have played arm who have stopped bece arm has not really advanced much besides the new classes that were added a few months back.
The tall figure in a hooded, dark brown cloak says, out of character: "some of my friend who have played armagged0on for years seem not to play bece they have told me that they have played almost every roll and i see them lossing intressed. I think that maybe the game should have some more new areas added for adventu"
The tall figure in a hooded, dark brown cloak says, out of character: "adventures"
Sanvean the Enigmatic gives the Staff of Pontification to Aernis the Demonically Cheerful.
Aernis the Demonically Cheerful says, out of character: "To further the friends aspect: I'd suggest an adopt a friend approach - find a friend who goes online, likes to roleplay, and then introduce them to Armageddon. "
Aernis the Demonically Cheerful says, out of character: "Take the time to help them with their character / starting out / etc. and be their mentor. "
Aernis the Demonically Cheerful says, out of character: "Possibly there could be a week devoted to such, where parts of the world becomes a little friendlier to newbies (and after the week, it goes back to norm)."
The dusky woman says, out of character: "The only problem with that approach is that one must a) Tell these people all kinds of ic info"
The dusky woman says, out of character: "b) discuss it OFF game which is a no no correct? Telling people about Arm is not the problem, the problem is not being able to discuss it because people can't keep their mouths shut about certain things"
The brawny, cobalt-eyed man says, in sirihish: "The thing that really got me hooked on arm was an RPT that happened soon after started. It was nothing big, just something small that happened on a Sunday night that involved a large ammount of people..."
The brawny, cobalt-eyed man says, in sirihish: "I think that if we had more of these little weekly 'quests' or adventures, new players would really see what Arm is about."
The gaunt, dark-skinned boy says, out of character: "In regards to RPTs and staff-driven fun things... I think these are good to get players interested... however..."
The gaunt, dark-skinned boy says, out of character: "I also think that it is very easy for players to become dependant on the staff for fun things."
The gaunt, dark-skinned boy says, out of character: "And while they are into the game, they are less inclined to make their own fun things, since they've been 'spoiled' by staff-made fun things."
The rangy, brass tinted half-elf says, in allundean: "Maybe some of the areas we already have could be expanded. So that once we do get more people it wont seem so crampt. Imagive 20-30 people all hunting the grasslands at once."
Sanvean the Enigmatic says, out of character: "We're at the end of the queue, is there anyone left who wants to talk to this specific issue?"
The winged, ashen-haired woman says, out of character: "I think, regarding newbies and "quests... is if clans (noble houses and such) were giving a little more staff funding, with the idea of hiring more PCs to gather/hunt for items."
The winged, ashen-haired woman says, out of character: "It seems a bit HnS style of "questing" but it would likely help new players keep fed and interested. The biggest problem for me, starting off, was I didnt know where to start and nothing to do."
The winged, ashen-haired woman says, out of character: "Untill a clan leader basicly plucked my PC out of the Gaj and, gave her a job.. I just think strong "Clan" support would help keep the newbies we have comming into the game. Shrugs. My two cents."
The silky-haired, blue-eyed woman says, in sirihish: "I think there are a number of players who would like to see a larger playerbase on the MUD, but who don't make the effort to show some kind of OOC restraint when conspiring to kill/steal from a newbie char."
The silky-haired, blue-eyed woman says, out of character: "While this is an IC intense game, we should keep in mind that targeting a newbie char is often (but not always) an OOC motivation, and at the very least.."
The silky-haired, blue-eyed woman says, out of character: "..we should make a real effort not to target them specifically."
The tall figure in a hooded, dark brown cloak says, out of character: "One last thing I would like to add about the clan leaders is that if they would be hireing more pc's thayre needs to be a reason why. Theres only certain amount you can do as a house leader without a cause and I think it will take"
The tall figure in a hooded, dark brown cloak says, out of character: "all the immortals for the houses to come up with things that would need to be done for improvment and jobs"
The tall figure in a hooded, dark brown cloak says, out of character: "its there main responsablity to come up with ways to employee the new caracter base"
The winged, ashen-haired woman says, out of character: "Just something to keep in mind, is that while its all IC, you dont always -need- a reason to hire a PC."
The winged, ashen-haired woman says, out of character: "The Tzai Byn for example, just needs PCs to keep it moving. Noble houses should (logicly) always be looking for guards/soliders."
The winged, ashen-haired woman says, out of character: "A lot of the problem clan leaders (that Ive talked to) have is that there just isnt enough money to pay and feed those PCs. If leaders had more of that magickal clan 'sid, they could afford to do grander things involving more PCs."
The winged, ashen-haired woman says, out of character: "Given the funding, I think most clans could support and entertain a large number of PCs.. newbie and oldie alike. Who doesnt need another swordarm, after all?"
The bullish, tawny-hued man says, out of character: "Let me begin by saying that arm is my first RP and mudding experience. Prior to this, for all I knew, 'mudding' required a truck, and I had no interest in RP. So allow me to tell you why I decided to stick with arm.."
The bullish, tawny-hued man says, out of character: "Quite simply, it was the creativity of the players who I was around with at first, they all put forth the effort to make it entertaining..."
The bullish, tawny-hued man says, out of character: "To make a long point short, I think we should all expect to turn the RP up a notch if you expect to keep newbs..."
The bullish, tawny-hued man says, out of character: "Sometimes it's hard to be imaginative, but lately I've tended to stick close to players I know are good Rp'ers and it's what basically keeps me here.."
The bullish, tawny-hued man says, out of character: "Not to mention, hopefully, keeps my RP up to par or better, and has improved my creativity (which is pretty hindering, heh).."
The bullish, tawny-hued man says, out of character: "So, that's all I have to say about that."
The krath-darkened, titanic mul says, out of character: "with regards to newbs i think that its all good that we boost the level of rpling around them.. however lets not forget to extend patience aswell they might not type as clearly or as fast as some of us older chars can.."
The krath-darkened, titanic mul says, out of character: "the newbs ware what were looking for so lets try and treat them with patience."
The krath-darkened, titanic mul says, out of character: "disregare ware.."
The lean, wavy-haired woman says, out of character: "I actually think that PCs sometimes have it too easy. Clan leaders are often fighting among themselves to recruit players,"
The lean, wavy-haired woman says, out of character: "and unemployed characters often have a number of standing offers by various clans trying to recruit them."
The lean, wavy-haired woman says, out of character: "And for new characters there are a number of friendly clans like the Byn who can accomodate them."
The lean, wavy-haired woman says, out of character: "I think the problem is lack of direction, which is why I like the idea of the webpage where clans are explained, and what roles they are looking for outlined."
The bulky, baobab-haired man says, out of character: "It seems from what I am hearing that a one of the primary reasons that we loose some of our young blood is that new players feel lost and directionless."
The bulky, baobab-haired man says, out of character: "Joining a clan is an excellent approach, however I think that once a newbie as been initiated into a clan, it is important to keep them busy."
The bulky, baobab-haired man says, out of character: "Clan leaders assume at least a small portion of the burden of entertaining their employees. Please keep in mind that this is especially critical with new players, as it keeps them out of trouble, and interested in the game."
The bulky, baobab-haired man says, out of character: "Perhaps this is why the T'zai Byn is such an appropriate clan for newbies. Members are required to follow a rather busy schedule of both coded and role-playing events, something that I would like to see in some of the other clans."
Sanvean the Enigmatic says, out of character: "We've got about 45 minutes, so what I'd like to do is open things up a bit."
Sanvean the Enigmatic says, out of character: "Wish to me if you have a topic or idea"
The lithe, black-haired elf says, out of character: "Most people think that the Armageddon IRC channel is a meeting place for twinks and cheaters, and while we certainly don't care about other's opinions, we would like to share a few ideas that have spawned in our discussions."
The lithe, black-haired elf says, out of character: "This first one was birthed by Callisto, Synthesis, Nessalin, and some others in the channel."
The lithe, black-haired elf says, out of character: "It concerns the assess command and ways that it can be improved. As of now, only characters can be assessed, and this provides a minimal amount of information."
The lithe, black-haired elf says, out of character: "If it were expanded to incorporate items and rooms, however, it might add a certain degree of depth to the world."
The lithe, black-haired elf says, out of character: "It could also tie in to the different classes, and later on, it could become skill based in that it would require a bit of expertise in the various areas to be able to properly assess items."
The lithe, black-haired elf says, out of character: "For instance, a physician type would be able to assess a corpse, and based on a certain skill, he might be able to tell if there was poison used, and if so, what kind."
The lithe, black-haired elf says, out of character: "Perhaps a ranger could be able to assess a plant of some type, and gain some sort of knowledge about it, maybe what kind of poisons or cures can be made for it."
The lithe, black-haired elf says, out of character: "And as for assessing a room, maybe you could be able to assess a direction and tell something about the room. (Warm, cold, crowded, small, large?)"
The lithe, black-haired elf says, out of character: "The possibilities for assess are endless, so I'll leave this one open to discussion before I move on to the next idea."
The brawny, strong-jawed man says, out of character: "Alright, I'd like to quickly speak on the general direction Armageddon has been going in, with regards to code, gentle pushes in rp, and the flavour of the world."
The brawny, strong-jawed man says, out of character: "What I've noticeed is that there's more of a focus on the harsh, gritty aspects of the world.. the cleaning code is a good example - its much more realistic and less high fantasy."
The brawny, strong-jawed man says, out of character: "I don't disagree with this shift, but I think different issues should be addressed. First off, beautiful and pristine characters who aren't nobles or disgustingly rich, really weird exceptions to rules like illiteracy like teh ALA, stuff like th"
The brawny, strong-jawed man says, out of character: "that. The roleplay of what people's clothes look like never really seemed that much of a problem. But women with alabaster skin, dashing and dapper warriors without a scar or a tan... taht sortt of thing. It kind of messes with my suspension of"
The brawny, strong-jawed man says, out of character: "disbelief. If the world tries to be more and less high fantasy.. I think these issues are -really- big ones that need ot be addressed. But if we want to go more high fantasy, then things like cleanliness code become less relevant."
The golden haired, lithe young man says, out of character: "I feel that many players want to help with coding, making items, NPCs and such, and don't know how to offer their help. I fell if the Imms would list their needs on a webpage with contact information, lots of people would help."
The golden haired, lithe young man says, out of character: "I've seen on the weekly update that some players do make objects and help."
The golden haired, lithe young man says, out of character: "And at times Imms post on the GDB for help."
The golden haired, lithe young man says, out of character: "But I think a little orginization would help greatly."
The gaunt, dark-skinned boy says, in sirihish: "To briefly address a dreaded GDB thread... on thieves. I think there's been need shown for some serious identification about the various standards of RP for this class, since lots of people seem to have mixed feelings."
The lithe, black-haired elf says, out of character: "Alright, well this next idea came about because of something that Nessalin once said."
The lithe, black-haired elf says, out of character: "Certain spells have timers so that a player (or object) can be in some way affected for a duration of time."
The lithe, black-haired elf says, out of character: "Now, a few people have complained that it is too easy to 'sleep off' wounds in Armageddon. A character can be torn to shreds, and a few minutes later, be ready to fight again."
The lithe, black-haired elf says, out of character: "Rather than decreasing the rate with which characters gain hp, however, there is another solution that could simulate the effects of a large wound."
The lithe, black-haired elf says, out of character: "Exactly that, a large wound. If someone were to be fighting and they acquired serious wound to the leg, they would recieve...."a leg wound.""
The lithe, black-haired elf says, out of character: "This leg wound could use the timer system already in place to decrease combat skills and movements."
The lithe, black-haired elf says, out of character: "Wounds to other parts of the body could affect different areas as well. Minus stun for head wound. Minus endurance for body wound, and so on."
The lithe, black-haired elf says, out of character: "I think a system like this, which doesn't appear all too difficult to implement, would be able to find a nice balance in between realism and playability."
The tall figure in a hooded, dark brown cloak says, out of character: "I feel that we all need to add something to the game like maybe have each person contribute and item to the game once a month. That way we would get a flow of new items and it wouldnt be up to the immortals as much"
The tall figure in a hooded, dark brown cloak says, out of character: "I myself would gladly submite items to the immortal for review"
The tall figure in a hooded, dark brown cloak says, out of character: "also It would be nice to see a carpenter skill be added "
The tall and thin figure in a hooded, brown military aba says, out of character: "I've written a few rooms, npcs, and objects... It would be very helpful, however, if some guidelines were posted."
The tall and thin figure in a hooded, brown military aba says, out of character: "Frankly, most of what I've done was in the hopes that it was useful. It would be great to know ahead of time what useful -is-"
The tall and thin figure in a hooded, brown military aba says, out of character: "Also, esp. for the crafting items, perhaps some kind of web-based submission form could be created. They're fairly simple to make, and would make submissions of items much easier"
Sanvean the Enigmatic says, out of character: "That's great input. I'll work on getting the sort of doc you're describing together"
The golden haired, lithe young man says, out of character: "About the wound idea: I like this idea and would urge that this be taken into consideration. Arm has the wonderful ability to calculate many things very quickly, unlike tabletop roleplay. The invent of hit points was to simplify things for tabl"
The golden haired, lithe young man says, out of character: "tabletop rp. But in a system like Arm, where reality is what we strive for, being wounded and healing after a few minuates of sleep is unrealistic."
The golden haired, lithe young man says, out of character: "I beleave wounds would improve RP and the game in genneral."
The golden haired, lithe young man says, out of character: "Not that I'm a coder, but using this idea, wounds like eq or tattoes, shouldn't be too hard to code."
The golden haired, lithe young man says, out of character: "With time, scars could even be coded to apear automatically."
The short figure in a hooded, sun-patterned aba says, out of character: "I would like to address that... personally, I don't think coding "wounds" is necessary, good RP'ers are already acting out the wounds."
The short figure in a hooded, sun-patterned aba says, out of character: "I've seen players not hunt for an ooc week because they were taken down to seriously wounded... there is nothing to stop you from RP'ing the extent of a wound and coding something in is playing to the lowest common denominator"
The short figure in a hooded, sun-patterned aba says, out of character: "personally, I get enough of that in Real life, and would hope we can work towards the other degree, to show people that getting your rear beaten, running to the Gaj, sleeping for five minutes and running bad out is just bad RP by example."
The short man wearing a laughing-demon mask says, out of character: "I really like the idea of the wound system. Though, I have to also agree that some of the most colorfull rp has nothing to do with code. My questions would be..How would Sorc's and magickers be dealt with that gather from themselves or the land."
The short figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "I think there are many aspects that the wound code would have trouble taking into account."
The short figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "The system itself is imperfect and a complete overhaul would have to be done to accomplish something that could be accomplished by comments and good examples by PC's."
The short figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "How do you score wooden training weapons to mek's claws to burn damage, etc...it's too varied and that's just a start."
The short figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "Furthermore - people play the game at their leisure and when they want to play. Some have 8 hours, some have 30 minutes."
The short figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "I am generally opposed to any code that "forces" a certain level of RP upon a PC that may conflict with his/her ability to enjoy what THEY get out of the game."
The short figure in a hooded, sandy-brown reinforced sandcloth duster says, out of character: "Perhaps Zalanthan men/women heal faster, bleed less, have stronger bones, whatever you want to label it - the wound code sounds like it would take too much time and fun away from the "fastnasy" setting we all came to enjoy."
The tall figure in a hooded, dark brown cloak says, out of character: "back to the idea about cleanileness I think that a code should be added where the person can have liquides splashed on them such as water or such"
The tall figure in a hooded, dark brown cloak says, out of character: "I think that would add a deal of relism to the fact that items can be thrown at you . Its unrlistic when you see a description"
The tall figure in a hooded, dark brown cloak says, out of character: "of the pers being a cleanly man after a templar has drug him down the street with his guard mushing his face in the dirt"
The tall figure in a hooded, dark brown cloak says, out of character: "I also think that the wound code does take a few important factor of roleplaying away from the pc's and makes the imagination"
The tall figure in a hooded, dark brown cloak says, out of character: "less up to the player."
The tall figure in a hooded, dark brown cloak says, out of character: "it should be within that caracters best judgement wether or not his or her's caracters heals fast or doesnt."
The tall figure in a hooded, dark brown cloak says, out of character: "to take certain aspects out is to ruin the game and to add others is also to ruin the game."
The tall figure in a hooded, dark brown cloak says, out of character: "I think the idea also about sending out a list of rooms needed is also a good idea. it gives us players who have to wait most of saterday"
The tall figure in a hooded, dark brown cloak says, out of character: "to play something to do to keep our mind enrolled in this great mud"
The krath-darkened, titanic mul says, out of character: "not to change the subject much but... I think that instead of when you way someone your sdesc shows i personally think you should beable to taunt someone too that way.. hiding and preserving then aninemity of the personn...if you waant to be know."
The krath-darkened, titanic mul says, out of character: "then have a emote like part addedd into it similar to how you talk, that way you can be as mysterious or as personal as you want.."
The short figure in a glossy, black-leather greatcloak says, out of character: "I would like to see a middle wear torso location. That would make it possible for a person to wear a shirt, vest, and cloak. As things stand now, if a person is wearing a vest, they cannot wear a shirt or a cloak."
The short figure in a glossy, black-leather greatcloak says, out of character: "On a similar note, bandoliers should not be coded the same way that a cloak is. When a bandolier is worn, it hides all the same locations that the cloak does. And, like the vest, does not allow you to wear a cloak over it."
The dusky woman says, out of character: "One of my biggest pet peeves is when people smile or their eyes twinkle while they are wearing hoods.. it's horrible RP."
The dusky woman says, out of character: "If you can't see a person's face while their hood is up less you peek in there what makes you think we'll be able to see their facial expressions.. for krath's sakes people... stop it!"
The dusky woman says, out of character: "Another thing is when people wish up for a change in desc because they get older... "
The dusky woman says, out of character: "Sometimes it -has- to be addressed by ooc which sometimes breaks the mood... I'd like to see an introduce command which will let you see people by name once you have been properly introduced."
The dusky woman says, out of character: "And by the same token the 'way' message... should be changed to 'you cannot contact so and so' rather than you have neaver heard of that person.. if we haven't heard then why are we trying to contact?"
The golden haired, lithe young man says, out of character: "Awhile back I said something on the board about adding blood stains to weapons. I've been told it is well underway."
The golden haired, lithe young man says, out of character: "About the way message, I agree, the wording seems a bit harsh as it is." Sanvean the Enigmatic says, out of character: "We've got about ten minutes, and I've got four people in line here at the moment. I suggest making the best possible use of what time you have."
The winged, ashen-haired woman says, out of character: "Just a quick reply to the dusky woman's player. Its not "horrible RP." just because you dont agree with it. There isnt, currently, a way to shoot an emote so only one player can see it."
The winged, ashen-haired woman says, out of character: "So if you want to share a secret smile, or pass off a forboding glint to your PCs eyes to -one- other PC who would see it.. you still need to use the generic emote commands."
The figure in a dusty hooded, reddish-yellow greatcloak says, out of character: "Going back, yet again, to the statement about hoods. Just because someone may be wearing a hood does not mean their face is completly obscured. It's really up to the person wearing the hood."
The figure in a dusty hooded, reddish-yellow greatcloak says, out of character: "Someone looking directly at a hooded figure in a well lit room should be able to make out facial features, while someone behind them wouldn't be able to see a smirk or a wink even if the hood is down. As the person seeing the emote you"
The figure in a dusty hooded, reddish-yellow greatcloak says, out of character: "should decided OOCly whether or not your character did indeed see the emote and then RP accordingly."
Sanvean the Enigmatic says, out of character: "This is the last one."
The bluff, blocky young man says, out of character: "I'd like to see the Imms get to working on important things, like adding rooms, shops, inns, npcs, fleshing out the world, playing NPCs, and basically doing what they've always done - rather than dealing with all these silly suggestions."
The bluff, blocky young man says, out of character: "Thank you."