Roleplaying a Physician
Welcome to the world
of Zalanthan medicine. No anesthesia, no surgeons, no emergency heart
bypasses, and no intensive care wards. Welcome to playing a physician in
Armageddon. The tools you have are primitive, the information is scarce
and coveted by those who have it, and the need at times is dire.
Roleplaying a physician
subguild requires you to put aside most of your knowledge of twentieth
century medicine. Few people would know or care that cleanliness is an
integral part to healing. Sand and dust and dirt are a way of life in
Zalanthas and water is so scarce that only the wealthy would be able to
afford sanitary medical care. Medicine is herbs.. ground up or brewed into
tablets or vials and until you test it, you yourself have no idea whether
this combination is the wondrous cure you have been looking for or the
mistake that could cost you your life.
This guide will be
deliberately vague in places as one of the most fascinating aspects of
Herbalism in Zalanthas is discovering for yourself what herbs are
available where and how they mix into different combinations. I know
my physician character spent literally real life days trying to figure
out the simple secrets to Herbalism and I was hooked. If you don't like
puzzles, Herbalism, whether it is in Zalanthas or the real world probably
would not interest you. As a real life herbalist, I hope to bring a little
of that knowledge, along with a knowledge of the game mechanics in regards
to Herbalism to help you, the reader, get a feel for how certain actions
would be performed so that you may better roleplay the role you have chosen.
In the harsh desert
planet that is Zalanthas, herbs are not found everywhere. If you are
searching for herbs, consider where green plants might grow and begin
your journey there. The northlands is an obvious choice as are the
grasslands and the Grey Forest. Different herbs will grow in different
types of soil or conditions and that too you will find echoed in Zalanthas.
Take close note of the descriptions of the rooms you are in. If the room
says there is a bush, try to look in or on the bush. Herbs are not found
lying on the ground waiting for you to walk in. Be alert.
Luckily, there are
shops which will on occasion have herbs in stock, brought in by the
valiant (or insane, depending on your viewpoint) hunters willing to go
to these dangerous places and pick the herbs. In addition, you can always
join up with a hunter and work out a trade agreement of your own, offering
services or tablets in return for the raw herbs. Be prepared though, herbs,
as with wood and anything else that grows in Zalanthas are often expensive
and being a physician with a working knowledge of Herbalism will require a
hefty investment of time and obsidian.
Herbalism in Zalanthas
centers around three primary aspects: brewing, bandage making, and bandaging
the wounded.
Brewing
Having managed to beg,
buy, steal, gather or trade to get your herbs, you are ready to begin
brewing. First, examine your herbs closely. Taste, texture, what does
it look like, what properties might it have? In many cultures herbs
were named for their physical appearances and to some degree that holds
true in Armageddon as well. Do not be afraid to make up your own name
for herbs, especially if you are from a culture or tribe that wouldn't
have access to the limited "civilization" in Arm. Sure that herb is
known as bimbal to half the world but your tribe always called it
stickysap. That's RP. Have fun trying to explain to another herbalist
or to a hunter what herb you are looking for by describing it without
using the exact short description. If you spent the time getting to know
your herbs you will quickly find that they have specific qualities that
will, given enough time experimenting and testing, unlock the secrets to
brewing what you want to make, when you want to make it, instead of the
random tablet.
Brewing a tablet is
a fairly simple process but here are some suggestions. First, you would
normally not grind herbs and leaves on a tabletop or in your open hands.
Use a container. Mortars and pestles exist in Armageddon and are normally
not very expensive. A true herbalist would not be caught dead without at
least one good stone mortar and pestle. However, if you are broke, use
a cup, use a bowl, emote using a virtual object if you have to explain
just how you are grinding a handful of arato and a pinch of redheart to
make that odd looking tablet.
Even though the code
does not require it, emote adding a little water to the mixture to make
it into a paste and then show how you are shaping the tablets. Are you
rolling them between your palms? Are you just putting dabs of paste
onto something to dry? Why is that crumbly tablet crumbly? Roleplaying
creatively will bring the simple mechanics of creating a tablet to life.
Personally, I suggest you at least emote setting the tablet out to dry,
even if you do not want to risk dropping it and having someone pick it
up. Fan your hands over it. You just created a sticky paste and shaped
it; shoving it in a backpack right away is going to make your backpack
a MESS.
Most of all, enjoy
the process. Herbalism is a complex skill with a lot of herbs to learn
and a lot of possible combinations. Knowledge of what tablets do what
is still rare as many people do not have access to a physician or the
obsidian to afford the cures for common poisons. As a physician, you
can make friends and connections and possibly trade for things you need
by offering your cures in exchange. Don't like this hunter? Well darn,
you really thought that was the cure to that nasty bite... sorry it made
him fall asleep like that but you know how life is.. Things happen.
Bandage making
Bandage making is
another skill that falls within the physician subguild. Bandages in
Armageddon are currently underused and it is the physician's
responsibility to help correct this. Bandages are not inexpensive but
they do sell well as a means of earning obsidian, once you find the
right shops or customers, and they also make excellent roleplaying
devices. Bandages in Armageddon are wearable in almost every wear
location, which opens up a wide avenue of roleplay potential.
To actually make the
bandages experiment with different types of cloth. Try adding different
herbs to the process. Again, as with fairly much every other skill in
Armageddon bandage making is very much a process of trial and error.
Most physicians will not be able to afford to become skilled bandage
makers however you may find that the best way to get the training you
need is to hire on with an established house.
Bandaging
Bandaging is a
skill open to several different guilds but none will start as skilled
at it as a physician. Unfortunately, in the beginning, this won't mean
a lot as you will far more often cause harm than help when attempting to
bandage. However, do not let that stop or dismay you, because a highly
skilled physician can literally mean the difference between life and
death. If you are sufficiently skilled, you will be a valuable member
of almost any organization in the game.
Almost every noble
and merchant house could use a good PC physician, especially one that can
roleplay the art. I know that when I was playing a clan leader, one of
the most frustrating things I ever ran into was trying to give my PC
physician the chance to DO something and have them constantly say "That's
just a scratch." For Krath's sake, use your imagination! If we are sparring
and Joe Warrior forgot to take off his erdlu claw gloves and gouged someone,
you as the physician have your chance to shine. RP tending the wounds.
If the character is badly
injured enough to need bandaging, attempt it once IF the player agrees with
your attempt. Be warned that you will most likely do more damage in the
beginning and be prepared to roleplay accordingly. I personally chose to
disregard the "tears the wound open further" message and instead will emote
something along the lines of "binds the wound tightly, the action making the
pain intense as the bleeding begins to slow". If someone is climbing and
falls, don't just blow off the wound because you know out of character that
resting for ten minutes will restore the blood loss. Life and death are
very real in Armageddon and pain can be too. It is up to us, the healers,
and our patients to take the limits of the code and make it into something
real and tangible.
Finally, enjoy being
a physician. This class is not as useless as it might seem; it is as
useless as we the players allow it to be. A good role player playing a
physician can make a mundane sparring accident into a vivid, bold story.
Never forget that.
Submitted by Priestess
© 2002 Armageddon MUD. All rights reserved.
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