Welcome to Armageddon MUD. Our MUD has a high learning curve, which means that often brand new players will have a difficult time getting a feel for the world right off the bat. This series of pages is intended to give you a thumbnail sketch of the world.
Introduction: The City of Allanak
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Here's that map:ALLANAK XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X X The Labyrinth X X X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X TSSSSSSSSSSSSSSSSSS6 X X T W Merchants' X X Elementalists' Quarter T Main Bazaar W X X T MMMMMMMMMMMMMMMMMMMMMMMMMX X # T M MX X 2 # CCCC $M MX 1CCCCCCCCCCCCCCCCCCCCCCCCCCCCC7 CMMMMMMMMMMMMMMMMMMM Quarter MX X 3* O CCCC4 M5 X Commoners' O TAAAAAAAAA AAAAAAAAAXXXXXXXXXXXXXXXXXXXXXXX8X X O T A X X OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT A X X OO T The Arena A Nobles' X X 9O T A X X O T A X X IIIIIIIIIIIIIIIIIIIIIIIIIIIIIITXXXXXXXXXXXXXXXXXX8 Quarter X X O T X X O Quarter T X X O T X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX8XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X X Templars' Quarter X X X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Legend: * - Starting Point in Allanak 1 - Caravan Gates 2 - The Stables 3 - The Gladiator and the Gaj Tavern (General Bar) 4 - The Traders Inn (Higher Class Bar/Inn for Merchants and Nobles) 5 - The Merchants Gates 6 - Tzai Byn Guildhouse 7 - Temple of the Dragon (water seller) 8 - Gates into Nobles' and Templars' Quarters (Restricted Access) 9 - The Bard's Barrel (Middle-class Commoner Bar) # - Gates into Elementalists' Quarter (Restricted Access) $ - House Nenyuk's Bank C - Caravan Way/Meleth's Circle O - Commoner's Way/Stonecarver's Road T - Templar's Way/Tradesman's Road W - Warrior's Way S - The Road of Slaves R - Tradesman's Road A - Arena Road I - Miner's Way X - Miscellaneous Walls
Next: inns, taverns and the fine art of emoting.
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