Responsibility: If you take on duties for the mud, they are yours, much like a hamster
or puppy, and you are responsible for their feeding and watering. Don't abandon them without telling us, PARTICULARLY if players are involved.
It's okay to have to drop out of sight for a while due to RL issues, but don't do it without
either making sure your responsibilities will be taken care of by someone else, or at least that the
Overlords know about it so they can make sure the responsibilities are taken care of. If you vanish
without telling us what's going on, we will remove you from staff after a month, and you will
probably not be allowed back on staff, particularly if you left a clan adrift by doing so.
Communication: Along the same lines, good communication is crucial. CC mud on email to
players, and don't worry about spamming mud. We'd rather face a little spam than not know what's
going on. Make sure other staff knows what you're doing, and what projects you've undertaken.
Use the IDB to post notes about plotlines, updates on clans you're running, etc. If someone asks
you a question, please answer it clearly and concisely, particularly when it's a time sensitive
issue, such as a player about to die. Be informative with your immcom chatter
and include who it's addressed to and what it's about, if it may not be clear.
Avoid imming things like "Oops" or "Whoa" on the imm channel
in order to avoid panic on the part of other staff. Use email if you can't catch someone online, don't just wait until you can find them.
Teamwork: You're on staff because we value you; remember to value the other staff members
as well. Backbiting, infighting, etc, are things that destroy a mud. If you have problems with
another staff member, talk to your mentor or Sanvean - don't let things fester. Take criticism
cheerfully and as it's intended - as a tool to help you and the mud overall, and leave your ego
at the door. Avoid doing things that hamper someone else's work. Again, communication is one of
the most important things about being on staff. Treat other team members with
respect and recognize that their ideas are as valid as yours.
Self-motivation: After you've got a feel for the way things work, we shouldn't have to
suggest projects to you. Look for gaps and things that aren't covered; make a practice of combing
through the mantis database or watching the GDB for issues. While you should check projects before
starting them, feel free to propose them.
Patience: We're all volunteers, and sometimes things go slow. While
you may be ready to set the mud afire with your grand new scheme, be aware
that more experienced staff may have already considered and discarded a
similar idea, and that there may well be a good rationale for the way things
Commitment: While we don't expect you to be around 24/7, we do
expect that if you've taken a staff position, you will spend some time actually
working, rather than playing a character or just hanging out. You're free
to play, but if you have duties, make sure they're taken care of.
Common sense: Ask before doing things that affect players, particularly
when you're brand new. The rules are around for a reason and meant to be followed -
don't break them just because no one else was around. Be aware that we log immcmds
and that while we trust you, the logs are around in case we need to check
something. Don't do favors for buddies, such as building special items, running
plots just for them, etc. It's usually a good idea to avoid monitoring/watching
players with whom your character interacts on a regular basis, because it can
lead to situations of inadvertent favoritism, or at the least, taking some of
the surprise and mystery out of the game where your character is concerned.
Respect for the game's integrity and consistency: Pay attention
to the efforts that have been made to keep the game consistent internally -
use wood in items in the north, and obsidian in the south, for example.
Don't introduce anachronistic items like concert pianos or crude laser
pistols - try to maintain the tone we have created for the game.