How to Connect

Just as you need a web browser to view html documents, you will need a telnet client to log into the game. Many different clients have been developed over the years with different interfaces and features, but in general they are more similar than they are different.

Just as with any software, if you want a local client, you will need to download and install it by visiting the links provided. If you want to play in the browser, you can also use Grapevine to connect at

Windows Users

There is also community support for a graphical mud client found at

Mobile Users

Mudding from a mobile works best if you have an external keyboard connected.


There is community support for Mudlet, Mushclient, and TinTin++ where users have shared their scripts to help make the experience more enjoyable. There is also an ArmageddonMUD custom client that is user developed, but lacks some features like logging. Join us on our Discord and the #tech-help channel can assist in making use of these options.

Logging In

Once you have your MUD client installed, you will need to tell it what address to go to. In MUSHClient, you will choose 'New World' from the file menu. The 'World Name' is whatever you want to call it, we recommend 'Armageddon'. In the 'MUD address and port' box you will want to put '' in the field next to 'TCP/IP address' and 4050 as the port.

Other clients may vary somewhat in how you input this information, but they all want to know the same thing:, port 4050

If you're having trouble connecting with that address, try this one:, port 4050

Next guide:

About Zalanthas gives you a brief overview of the world.